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Jiechun Wang; Chun Li; Xueqian Zhou – Education and Information Technologies, 2024
Basketball, a dynamic team sport, demands a multifaceted approach to training and competition for players' well-being and optimal performance. This investigation aims to analyze basketball training with match-play demands and recovery strategies in the context of time-motion analysis. A descriptive research design with a quantitative approach was…
Descriptors: Team Sports, Athletes, Training, Performance
Hakan Güldal; Emrah Oguzhan Dinçer – Education and Information Technologies, 2025
The purpose of this study was to investigate student perceptions and acceptance of a rule-based educational chatbot in higher education, employing the TAM (Technology Acceptance Model) framework. The researchers developed a rule-based chatbot for this purpose and examined the students' technology acceptance using qualitative research methods.…
Descriptors: Foreign Countries, Artificial Intelligence, College Students, Simulation
María Laura Angelini; Rut Muñiz; Alexis Cloquell Lozano – Education and Information Technologies, 2024
There is already an abundant literature on the virtues of simulation in education. However, there is also a lack of assessment instruments to determine the impact of virtual simulation and virtual exchange on participants' self-realisation of learning in teacher education. The aim of this study is to identify the variables that best describe…
Descriptors: Teacher Education, Longitudinal Studies, Simulation, Cognitive Style
Benmesbah, Ouissem; Lamia, Mahnane; Hafidi, Mohamed – Education and Information Technologies, 2021
Recently, the field of adaptive learning has significantly attracted researchers' interest. Learning path adaptation problem (LPA) is one of the most challenging problems within this field. It is also a well-known combinatorial optimization problem, its main target is the knowledge resources sequencing offered to a specific learner with a specific…
Descriptors: Learning Processes, Mathematics, Problem Solving, Heuristics
Chun-Chun Chang; Gwo-Jen Hwang – Education and Information Technologies, 2024
In vocational education, cultivating students' ability to deal with real cases is a crucial training objective. The BSFE (i.e., Brainstorming, Screening, Formation, Examination) model is a commonly adopted training procedure. Each stage is designed for guiding students to analyze and find solutions to handle real cases. However, as one teacher is…
Descriptors: Vocational Education, Nursing Education, Robotics, Simulation
Ayse Arikan Dönmez; Afra Çalik; Kübra Terzi; Sevgisun Kapucu – Education and Information Technologies, 2025
The present pilot study aimed to develop, implement, and evaluate an escape room game for oncologic emergencies. This quasi-experimental pilot study was developed and evaluated by teachers for an oncology nursing course. A total of 76 nursing students ?participated in the study. After completing the game, students were given access to the data…
Descriptors: Puzzles, Educational Games, Undergraduate Students, Nursing Students
Tao Huang; Jing Geng; Yuxia Chen; Han Wang; Huali Yang; Shengze Hu – Education and Information Technologies, 2024
Digital technology is profoundly transforming various aspects of life, thus highlighting the need to enhance digital literacy on a national scale. In primary and secondary schools, artificial intelligence (AI) education plays a pivotal role in fostering digital literacy. To comprehensively investigate the variables influencing AI education in…
Descriptors: Artificial Intelligence, Elementary Schools, Secondary Schools, Prediction
Yan Xiong; Guo Xinya; Junjie Xu – Education and Information Technologies, 2024
Learning engagement is an essential indication to define students' learning pacification in the class, and its automated identification technique is the foundation for exploring how to effectively explain the motive of learning impact modifications and making intelligent teaching choices. Current research have demonstrated that there is a direct…
Descriptors: Learner Engagement, Learning Processes, Automation, Artificial Intelligence
Song, Caini; Yao, Libo; Chen, Huisu; Liu, Lihua – Education and Information Technologies, 2023
Objective: To analyze the research hotspots and trends of nursing scenario simulation teaching at home and abroad, and to provide reference for future nursing talent education. Methods: CNKI and Web of Science databases were searched. From the establishment of the database to April 2022, relevant literature on nursing scenario simulation teaching…
Descriptors: Nursing, Nursing Education, Educational Trends, Teaching Methods
Abdullah M. Alhammad; Rana Almohaimeed; Ghada Alajmi; Sultan Alghadeer; Yasser Alaska – Education and Information Technologies, 2024
Despite the routine use of high-fidelity patient simulation (HFPS) in health care disciplines, pharmacy residents' involvement in HFPS is limited. To evaluate pharmacy residents' self-reported confidence in their clinical skills dealing with acute medical scenarios. Three separate HFPS sessions (stroke, Advanced cardiovascular life support [ACLS],…
Descriptors: Pharmaceutical Education, Patients, Simulation, Fidelity
Olivia De Ruyck; Mieke Embo; Jessica Morton; Vasiliki Andreou; Sofie Van Ostaeyen; Oona Janssens; Marieke Robbrecht; Jelle Saldien; Lieven De Marez – Education and Information Technologies, 2024
Background: Electronic portfolios (e-portfolios) are valuable tools to scaffold workplace learning. Feedback is an essential element of the learning process, but it often lacks quality when incorporated in ePortfolios, while research on how to incorporate feedback into an ePortfolio design is scarce. Objectives: To compare the ease of use,…
Descriptors: Feedback (Response), Portfolio Assessment, Scaffolding (Teaching Technique), Workplace Learning
Wijaya, Mahaning Indrawaty – Education and Information Technologies, 2023
ERP courses have been running for decades and are applied by various university majors, ranging from business school, information systems, and computer science to industrial engineering. Every major has a different ERP curriculum that is adapted based on the nature and goals of the major. In conjunction with this, a lot of research has been…
Descriptors: Business Administration Education, Entrepreneurship, Curriculum Development, Business Schools
Wang, Dang; Liu, Hongyun; Hau, Kit-Tai – Education and Information Technologies, 2022
Critical thinking is one of the important higher-order skills very much treasured in education, but hard to be measured using paper-pencil tests. In line with recent recommendation to measure high-order thinking skills with interactive tasks (vs. static one set of questions), in this study we developed an interactive and automated game-based…
Descriptors: Game Based Learning, Evaluation Methods, Critical Thinking, Simulation
Binbin Qi; Muhua Zhang; Xuefang Zhu; Yanshuang Jiang; Xin Xiang – Education and Information Technologies, 2024
Museum learning is beneficial for social inclusion, deepening partnerships between schools and museums, and increasing levels of pupil attainment. While there have been numerous empirical studies on the use of haptics in formal educational settings, few have explored the effect of haptic interaction on learning outcomes in museum learning. This…
Descriptors: Museums, Tactual Perception, Interaction, Outcomes of Education
Badie, Nasrin; Hussin, Ab Razak Che; Yadegaridehkordi, Elaheh; Singh, Dalbir; Lashkari, Arash Habibi – Education and Information Technologies, 2023
Cloud computing is the next generation of on-demand information technology services and products that deliver various applications over the Internet. Cloud computing is often adopted as a superior alternative by data centers to replace their current system. However, cloud computing services are still accompanied by many issues which hinder their…
Descriptors: Foreign Countries, Universities, Information Management, Information Storage