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Yoseph Gebrehiwot Tedla; Hsiu-Ling Chen – Education and Information Technologies, 2025
Critical thinking (CT) is among the core abilities students need to acquire to overcome the unprecedented and ever-changing challenges of the 21st century and beyond. To facilitate the attainment of CT, numerous researchers worldwide have conducted empirical studies focusing on leveraging computer-supported collaborative learning (CSCL) to improve…
Descriptors: Computer Mediated Communication, Cooperative Learning, Critical Thinking, Teaching Methods
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Pedro Sanz-Angulo; Jesús Galindo-Melero; Santiago De-Diego-Poncela; Óscar Martín – Education and Information Technologies, 2025
In the dynamic and complex environment of industrial engineering, soft skills have become fundamental elements to achieve professional success. This work analyzes (i) how industrial engineering students at the University of Valladolid in Spain perceive the effect of a teaching methodology (characterized by a sound and systematic integration of…
Descriptors: Soft Skills, Higher Education, Engineering Education, Teaching Methods
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C. L. Johnny Wan; Kin Cheung; Hilda Tsang; Tsz Leung Yip – Education and Information Technologies, 2024
Peers can play an invaluable role in helping a student to learn, and peer support is a means to help collaborative students learn well in teams. Students who communicate well with peers understand multiple points of view, and peer support allows students to achieve a shared goal. In higher education, a student can enroll on an undergraduate…
Descriptors: Peer Relationship, Social Support Groups, Cooperative Learning, College Transfer Students
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Alison Lui; Catharina Womack; Penny Orton – Education and Information Technologies, 2025
This article critically evaluates the effects of the ACU Virtual Mobility (VM) Project Digital Information Security Course (DISC) programme on improving students' awareness of cyber security skills, pre and post the educational intervention. Our selected VM tool is Collaborative Online International Learning (COIL). Building on a conceptual…
Descriptors: Cooperative Learning, Electronic Learning, Foreign Countries, Information Security
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Shuoqiu Yang; Xu Du; Hengtao Tang; Jui-Long Hung; Yeye Tang – Education and Information Technologies, 2024
Collaborative Problem Solving (CPS) has received increasing attention for its role in promoting learners' cognitive and social development in STEM education. However, little is known about how learners interact dynamically within a group at different time granularities. This gap mainly resulted from overlooking the time dimension of interactions,…
Descriptors: Cooperative Learning, Problem Solving, Group Dynamics, Time Factors (Learning)
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Darmawansah Darmawansah; Dzul Rachman; Febiyani Febiyani; Gwo-Jen Hwang – Education and Information Technologies, 2025
Argumentation is a complex skill essential for English as a Foreign Language (EFL) students to effectively use their English language and reasoning abilities in writing and speaking. Constructing arguments without proper collaborative scaffolding and technological support can be cognitively demanding. Generative artificial intelligence (Gen AI) in…
Descriptors: Artificial Intelligence, Cooperative Learning, Persuasive Discourse, Scripts
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Sinan Bilici; Rabia Meryem Yilmaz – Education and Information Technologies, 2024
The purpose of the study is to investigate the effect of the use of digital storytelling on academic achievement, critical thinking dispositions, co-regulation, and narrative skills of 10th grade students. To this end, the study was conducted using a semi-experimental design with a convenience sample. The participants consisted of 64 students (33…
Descriptors: Educational Technology, Story Telling, Cooperative Learning, Academic Achievement
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Iris Lim – Education and Information Technologies, 2024
Teaching soft skills like team dynamics and critical thinking in content-heavy higher education curriculum can be challenging. Employing educational escape rooms is a novel game-based learning strategy in various disciplines, including health sciences. Escape rooms provide the opportunity for a group to work together as they solve puzzles within a…
Descriptors: Neurosciences, Educational Games, Program Design, Program Implementation
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Li, Yangyang; Jiang, Chunlian; Chen, Zengzhao; Fang, Jing; Wang, Chenyang; He, Xiuling – Education and Information Technologies, 2023
This study was conducted to examine peer tutoring models in collaborative learning of mathematical problem solving (MPS) in flipped classrooms and their effect on group achievement. Quantitative data collected include 32 videos of eight groups of students in four MPS periods that were designed based on a simplified version of Polya's four-stage…
Descriptors: Students, Peer Teaching, Tutoring, Models
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Valaitis, Karen L.; Ellis, Holly; Hastings, Nancy B.; Havard, Byron – Education and Information Technologies, 2022
Collaborative activities are a method used in higher education to develop the higher-order skills that students need to succeed in today's workforce. However, instructors have continued to make the integration of online collaborative activities a low priority. The purpose of this study was to explore the influence of personal attitude on…
Descriptors: Cooperative Learning, College Faculty, Teacher Attitudes, Intention
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Tang, Anne L. L.; Tung, Vincent Wing Sun; Cheng, Tiffany O. – Education and Information Technologies, 2020
This conceptual paper explores the pedagogical implications of educational robotics (ER) in management education. Premised on Vygotsky's social constructivism, this paper conceptualizes ER as a stimulus for serving dual roles, as a pedagogical means and as a learning outcome, by presenting a number of justifications and viable approaches. This…
Descriptors: Robotics, Management Development, Teaching Methods, Constructivism (Learning)
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Mukala, Patrick; Cerone, Antonio; Turini, Franco – Education and Information Technologies, 2017
Free\Libre Open Source Software (FLOSS) environments are increasingly dubbed as learning environments where practical software engineering skills can be acquired. Numerous studies have extensively investigated how knowledge is acquired in these environments through a collaborative learning model that define a learning process. Such a learning…
Descriptors: Open Source Technology, Learning Activities, Computer Software, Learning Processes
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Sigalov, Shani Evenstein; Nachmias, Rafi – Education and Information Technologies, 2017
In January 2014, 62 students graduated from the first for-credit course dedicated to Wikipedia. Learning focused on improved consumption of information, and collaborative construction of knowledge using the Wikipedia platform. This paper investigates the design and implementation of this course model, while highlighting the benefits and challenges…
Descriptors: Encyclopedias, Electronic Publishing, Collaborative Writing, Models