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C. L. Johnny Wan; Kin Cheung; Hilda Tsang; Tsz Leung Yip – Education and Information Technologies, 2024
Peers can play an invaluable role in helping a student to learn, and peer support is a means to help collaborative students learn well in teams. Students who communicate well with peers understand multiple points of view, and peer support allows students to achieve a shared goal. In higher education, a student can enroll on an undergraduate…
Descriptors: Peer Relationship, Social Support Groups, Cooperative Learning, College Transfer Students
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Marzo-Navarro, Mercedes; Berné-Manero, Carmen – Education and Information Technologies, 2023
Research in teaching innovation encourages leveraging the evolution of digital technologies from using the device to learning with the device, which means a change from using information and communicational technologies to learning and knowledge technologies. Nevertheless, although the feasibility of implementing active and interactive…
Descriptors: Online Courses, Entrepreneurship, Skill Development, College Students
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XiaoShu Xu; Zhiyou Li; Wilson Cheong Hin Hong; Xinyu Xu; YunFeng Zhang – Education and Information Technologies, 2024
This review provides a critical assessment of Personal Learning Environments (PLEs) and personalized learning within formal education by juxtaposing their beneficial effects against the potential issues that could impede their effective use. Through meticulous screening and reviewing procedures, 53 articles were thematically analyzed and the main…
Descriptors: Individualized Instruction, Independent Study, Definitions, Barriers
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Aurava, Riikka; Meriläinen, Mikko – Education and Information Technologies, 2022
This article describes the expectations and experiences of young (16 to 19 year old) digital game jam participants (N = 34) who attend Finnish general upper secondary schools. Game jams are a form of game creation: events where games are made in co-operation. They are widely used in game design education and in addition, when participated…
Descriptors: Expectation, Secondary School Students, Adolescents, Foreign Countries
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Sigalov, Shani Evenstein; Nachmias, Rafi – Education and Information Technologies, 2017
In January 2014, 62 students graduated from the first for-credit course dedicated to Wikipedia. Learning focused on improved consumption of information, and collaborative construction of knowledge using the Wikipedia platform. This paper investigates the design and implementation of this course model, while highlighting the benefits and challenges…
Descriptors: Encyclopedias, Electronic Publishing, Collaborative Writing, Models
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Almeida, Fernando; Bolaert, Hiram; Dowdall, Shane; Lourenço, Justino; Milczarski, Piotr – Education and Information Technologies, 2015
Learning through games is increasingly gaining acceptance as a valuable training tool within the education and training community due to its simplicity, cost-effectiveness and essentially because most people prefer playing over learning. However, the use of games by students brings additional challenges regarding the design of games and their…
Descriptors: Educational Games, Educational Technology, Teaching Methods, Learning Processes