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Wenjuan Ma; Wenjing Ma; Yongbin Hu; Xinyu Bi – Education and Information Technologies, 2025
The integration of technology in higher education is constantly evolving, and the recent emergence of generative artificial intelligence (AI), particularly AI-based chatbots, presents both opportunities and challenges. This rapid advancement raises crucial questions about the effective and appropriate implementation of these tools in learning and…
Descriptors: Literature Reviews, Higher Education, Technology Uses in Education, Educational Technology
Zhihan Wang – Education and Information Technologies, 2025
The integration of classical and modern teaching strategies enables the creation of an effective educational environment that meets the needs of various types of learners. The aim of this study is to explore the potential for integrating mobile applications into vocal education by analyzing their accessibility and effectiveness as learning tools,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Oriented Programs
Kuuku Nyameye Wilson; Benjamin Ghansah; Patricia Ananga; Stephen Opoku Oppong; Winston Kwamina Essibu; Einstein Kow Essibu – Education and Information Technologies, 2025
This systematic literature review examines the use of computer games as instructional aids in the teaching and learning of programming. With the ubiquitous nature of technology permeating various aspects of modern life, the integration of gaming devices into educational settings has garnered increased attention. This paper investigates whether…
Descriptors: Literature Reviews, Computer Games, Technology Uses in Education, Educational Technology
Xing, Zhou; Qi, Yue – Education and Information Technologies, 2023
The popularisation of an active lifestyle and sports is a hot topic today. The countries activate the interest of the population in physical culture introducing creative training activities in sports. The research highlights that it is important to develop creative thinking in physical education teachers. Thus, the main research goal is to analyse…
Descriptors: Physical Education Teachers, Creativity, Skill Development, Interaction
Danxia Xing; Yuan Zeng – Education and Information Technologies, 2025
Computational thinking skills as core skills for emerging citizens are receiving great attention from scholars and educators. Various measures have been taken to improve students' computational thinking skills. Among these measures, the smart classroom, as a technology-enhanced learning environment, plays an important role in cultivating students'…
Descriptors: Secondary School Students, Information Literacy, Digital Literacy, Information Technology
Emmanuel Ayisi Abedi – Education and Information Technologies, 2024
Internationally and in Ghana, formal professional development is cited in many education policies as a focal lever for transforming pedagogy and engaging students in cognitively demanding learning processes with digital technologies. Yet, this expectation for technology integration has proven difficult to achieve for many teachers, often due to…
Descriptors: Faculty Development, Foreign Countries, Technology Uses in Education, Technology Integration
Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
Zengin, Yilmaz – Education and Information Technologies, 2023
The purpose of this study is to examine the effect of a professional development course based on information and communication technologies (ICTs) on mathematics teachers' skills in designing technology-enhanced task. A technology-enhanced professional development course for supporting mathematical reasoning is designed, implemented, and evaluated…
Descriptors: Faculty Development, Information Technology, Technology Uses in Education, Mathematics Teachers
Anamika Chandra; Sarthak Sengupta; Anurika Vaish – Education and Information Technologies, 2025
E-learning systems have strengthened the learning process among students by providing online learning opportunities to them. With the diminishing difference between the academic world and the job markets, students must get the full benefits of e-learning platforms. The disparity in online learning opportunities due to a lack of resources has…
Descriptors: College Students, Intention, Electronic Learning, Student Behavior
Atalay Biresaw; Berhanu Bogale – Education and Information Technologies, 2024
When students are provided with detailed and immediate feedback on their performance in an online test, they may get some pedagogical benefits from the exercise. This study examined the effects of elaborative feedback on students' reading comprehension skills: inference, reading for gist, and detail reading. The study followed a pre-test post-test…
Descriptors: Web Based Instruction, Feedback (Response), Reading Skills, Skill Development
Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
Joni Tzuchen Tang – Education and Information Technologies, 2025
Children's gaming preferences, such as the types of games they enjoy, can significantly influence their engagement and learning outcomes. Research has shown that children are more likely to engage deeply and enter flow states when they play games that align with their interests. These preferences encompass specific game types, styles, difficulty…
Descriptors: Learning Processes, Academic Achievement, Learner Engagement, Daily Living Skills
Mohamed Oubibi – Education and Information Technologies, 2024
The role of technology cannot longer be ignored or solely described as a medium for teachers and preservice teachers. Nowadays, demand for more technologies is increasing in various aspects of their daily activities. Numerous studies have been conducted to enhance the teaching learning of Chinese as a foreign language (TCFL) for international…
Descriptors: Preservice Teachers, Teacher Competencies, Classroom Techniques, Teaching Methods
Min-Chi Chiu; Gwo-Jen Hwang – Education and Information Technologies, 2024
Fostering students' critical thinking and creative thinking is an important aim in education. For example, art courses not only focus on artwork creation, but also on theoretical knowledge for identifying artworks. In the conventional lecture-based instruction mode for theoretical knowledge delivery, students' learning outcomes could be affected…
Descriptors: Critical Thinking, Thinking Skills, Creative Thinking, Skill Development