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Yuchun Zhong; Kai Guo; Luke Kutszik Fryer; Samuel Kai Wah Chu; Hao Deng – Education and Information Technologies, 2025
Esports (electronic sports) or competitive video gaming has taken its place as a leading form of entertainment for young people worldwide. However, esports were generally studied as a popular form of entertainment, and rarely have studies examined esports from an educational perspective. This study aimed to investigate the perceived impact of…
Descriptors: Video Games, College Students, 21st Century Skills, Communication Skills
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Anamika Chandra; Sarthak Sengupta; Anurika Vaish – Education and Information Technologies, 2025
E-learning systems have strengthened the learning process among students by providing online learning opportunities to them. With the diminishing difference between the academic world and the job markets, students must get the full benefits of e-learning platforms. The disparity in online learning opportunities due to a lack of resources has…
Descriptors: College Students, Intention, Electronic Learning, Student Behavior
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Yu-Yin Wang – Education and Information Technologies, 2025
Considering the proliferation of artificial intelligence (AI) technologies, it has become crucial to integrate AI-related knowledge and skills education into business management curricula. This is a significant concern for both academics and practitioners. However, in the context of university business management education, few studies have…
Descriptors: Individual Differences, Intention, Artificial Intelligence, Technology Uses in Education
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Radhamani, Rakhi; Kumar, Dhanush; Nizar, Nijin; Achuthan, Krishnashree; Nair, Bipin; Diwakar, Shyam – Education and Information Technologies, 2021
COVID-19 pandemic has brought uncertainty in educational response, skilling methods, and training practices among teachers and institutions. Even before the pandemic shutdowns, the incorporation of virtual laboratories within classroom education had brought transformations in teaching laboratory courses. Virtual laboratories were integrated as…
Descriptors: Laboratory Experiments, Skill Development, Virtual Classrooms, Electronic Learning