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Ünal Çakiroglu; Adem Özkan; Isak Çevi?k; Damla Kutlu; Sefa Kahyar – Education and Information Technologies, 2024
The field of online professional development is in ongoing growth, and motivation has been identified as a critical factor in online courses. Somewhat different from the common courses delivered through MOOCs, this study investigates learning processes in compulsory courses. The study aims to understand the motivational factors influential on the…
Descriptors: Inservice Teacher Education, MOOCs, Distance Education, Mandatory Continuing Education
Felicia Meusel; Nadine Scheller; Günter Daniel Rey; Sascha Schneider – Education and Information Technologies, 2024
Color has been investigated as a signaling cue in multimedia learning environments, guiding the learner's attention and as an emotional design element, increasing the learner's motivation and, thus, improving learning outcomes. Retrieval cues (e.g., visual cues, odor, sound) facilitating memory retrieval have been primarily investigated in…
Descriptors: Foreign Countries, Color, Student Motivation, Cues
Kaya, Omer Sami; Ercag, Erinc – Education and Information Technologies, 2023
Despite the growing attention towards gamification in learning context, challenge-based gamification application has rarely been subjected to testing in education. In recognition of this void, and grounded on gamification principles, we developed Educhall web-based program. Drawing on self-determination theory, and flow theory the present study…
Descriptors: Gamification, Outcomes of Education, Academic Achievement, Student Motivation
Xiao-Rong Guo; Si-Yang Liu; Shao-Ying Gong; Yang Cao; Jing Wang; Yan Fang – Education and Information Technologies, 2024
To enhance the effectiveness of educational games, researchers have advocated adding learning supports in educational games, but this may come at the cost of disrupting the learning experience. Embedding virtual companions to provide learning supports may be an effective solution that naturally integrates learning supports into the game. However,…
Descriptors: Educational Games, Mathematics Education, Middle School Students, Psychological Patterns
Wei Sun; Hong Shi – Education and Information Technologies, 2024
This research explores how motivation and online learning self-efficacy (OLSE) act as mediators in the association between information and communication technology (ICT) literacy and deep learning within the context of online English as a foreign language (EFL) education. A sample of 372 participants were recruited on a voluntary and anonymous…
Descriptors: Success, English (Second Language), Second Language Learning, Electronic Learning
Tang, Yuk Ming; Lau, Yui-yip; Chau, Ka Yin – Education and Information Technologies, 2022
The outbreak of the COVID-19 pandemic has fundamentally shifted learning from the traditional classroom approach to online learning. As such, this study used a revision centre as a case study to develop the factors that contribute to the theoretical framework of online peer learning in the higher education sector due to COVID-19. This study also…
Descriptors: Foreign Countries, Undergraduate Students, Peer Teaching, Electronic Learning
Fahad Saleem Al-Hafdi; Sameer Mosa AlNajdi – Education and Information Technologies, 2024
During the last few years, the popularity of chatbots has risen and grown exponentially with the increase in demand for smartphones and messaging applications. Chatbots can be utilized in education by providing information about educational content, communication, and assistance, enhancing classroom participation, and facilitating collaborative…
Descriptors: Artificial Intelligence, Technology Uses in Education, Instructional Effectiveness, Learning Processes
Nafiseh Taghizadeh Kerman; Seyyed Kazem Banihashem; Mortaza Karami; Erkan Er; Stan van Ginkel; Omid Noroozi – Education and Information Technologies, 2024
Online peer feedback is an effective instructional strategy to enhance students' learning processes and outcomes. However, the literature lacks a comprehensive understanding of the influential factors that play a key role in the effective implementation of online peer feedback. This systematic review provides an overview of the current state of…
Descriptors: Feedback (Response), Student Characteristics, Personality Traits, Learning Processes
Dindar, Muhterem; Malmberg, Jonna; Järvelä, Sanna; Haataja, Eetu; Kirschner, Paul A. – Education and Information Technologies, 2020
This study investigated the interplay of temporal changes in self-regulated learning processes (i.e., behavioral, cognitive, motivational and emotional) and their relationship with academic achievement in computer-supported collaborative learning. The study employed electrodermal activity and self-report data to capture the dynamicity of…
Descriptors: Metacognition, Learning Processes, Academic Achievement, Computer Assisted Instruction
Kavoshian, Saeedeh; Ketabi, Saeed; Tavakoli, Mansoor; Koehler, Thomas – Education and Information Technologies, 2020
The purpose of this study was three-fold: first, it aimed to develop a scale to shed light on English as Foreign Language (EFL) teachers' perceptions of using Mobile Social Network Sites (MSNSs) in language teaching and learning. To this end, a 36-item MSNSs Utility Perceptions Inventory (MUPI) was developed. Second, the current study made an…
Descriptors: Barriers, Social Networks, Second Language Learning, Second Language Instruction
Shields, Rebecca; Chugh, Ritesh – Education and Information Technologies, 2017
Digital badges are quickly becoming an appropriate, easy and efficient way for educators, community groups and other professional organisations, to exhibit and reward participants for skills obtained in professional development or formal and informal learning. This paper offers an account of digital badges, how they work and the underlying…
Descriptors: Recognition (Achievement), Information Storage, Evaluation Methods, Educational Benefits
Alizadeh, Iman; Ebrahimi, Farideh – Education and Information Technologies, 2019
The use of technology and learner autonomy are two key issues in English for Specific Purposes (ESP) programs. This study aimed to investigate Iranian medical students' readiness to do ESP tasks based on five situations and discover their reasons for choosing each of the situations. Two of the situations (1 and 2) embodied a conventional…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Content Analysis