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Kai-Lin Yang; Chia-Yang Chen – Education and Information Technologies, 2024
Game-based learning, which includes non-digital and digital games, highlights the benefits of games in terms of players' learning and engagement. Whereas contemporary research focuses more on digital than non-digital game-based learning, more studies shall compare the effects between the two types of game-based learning and their integration. This…
Descriptors: Game Based Learning, Computer Games, Spatial Ability, Grade 5
Yohan Hwang; Seongyong Lee; Jaeho Jeon – Education and Information Technologies, 2025
Alongside technological advances, the educational potential of artificial intelligence (AI) chatbots and the metaverse has generated significant interest in the field of computer-assisted language learning (CALL). However, despite this heightened interest, there have been no studies that have delved into the effective integration of these two…
Descriptors: Technology Integration, Technology Uses in Education, Artificial Intelligence, Computer Mediated Communication
Kofi Ayebi-Arthur; Kwaku Anhwere Barfi; Valentina Arkorful; Theophilus Ocran; Nyinaku Odoi Baffour – Education and Information Technologies, 2024
Higher institutions are increasingly embracing the use of computer technologies in advancing education. Despite evidence pointing to the positive impact of computer technologies on teaching and learning, systematic research study on the role of teachers' competencies in computer technologies integration is still not saturated in literature.…
Descriptors: Computer Uses in Education, Computer Science Education, Teaching Methods, Higher Education
Mustafa Saritepeci; Hatice Yildiz Durak – Education and Information Technologies, 2024
Integrating Artificial Intelligence (AI) into learning activities is an essential opportunity to develop students' varied thinking skills. On the other hand, design-based learning (DBL) can more effectively foster creative design processes with AI technologies to overcome real-world challenges. In this context, AI-supported DBL activities have a…
Descriptors: Technology Integration, Artificial Intelligence, Learning Activities, Design
Estrada-Molina, Odiel; Fuentes-Cancell, Dieter Reynaldo; Morales, Anaibis Alvarez – Education and Information Technologies, 2022
International reports analyzing current and future educational trends with an emphasis on technologies applied to education declare the importance of the design and application of digital educational resources. Guaranteeing its usability allows obtaining an adequate resource with a high pedagogical and technological quality. The objective of this…
Descriptors: Educational Technology, Technology Integration, Usability, Computer Software Evaluation
Mohamed, Tarek Ismail; Sicklinger, Andreas – Education and Information Technologies, 2022
With the rapid digital developments, the practice and study of VR/AR technologies reached almost all the design disciplines by considering different applications. Therefore, there is continuous pressure on design education, where course programs in graphic design, media design, fashion design, and product design must promptly incorporate these new…
Descriptors: Design, Technology Integration, Educational Technology, College Students
Melike Yigit Koyunkaya; Ayse Tekin Dede – Education and Information Technologies, 2024
While existing studies acknowledge the importance of using technology in the mathematical modelling process, questions about how to integrate digital tools into mathematical modelling are not still answered. This study aims to examine pre-service mathematics teachers' designing and solving mathematical modelling problems by using different digital…
Descriptors: Mathematics Instruction, Problem Solving, Video Technology, Preservice Teachers
Miah, Shah J.; Solomonides, Ian – Education and Information Technologies, 2021
Contemporary industry practices must be appropriately reflected in designing modern-day teaching and learning programmes. Existing studies are limited to systematic methodologies for accumulating contemporary practice requirements and using that data to inform the design of educational programmes, even though various, local approaches for doing so…
Descriptors: Graduate Students, Business Administration Education, Masters Programs, Instructional Design
Katarína Žáková; Diana Urbano; Ricardo Cruz-Correia; José Luis Guzmán; Jakub Matišák – Education and Information Technologies, 2025
Understanding how students interact with AI bots is a first step towards integrating them into instructional design. In this report, the results of a survey conducted in three European higher education institutions, and in the context of four different areas are presented. Among other things, they reveal for what purposes students use ChatGPT,…
Descriptors: Student Attitudes, Teacher Attitudes, Artificial Intelligence, Natural Language Processing
Salim Atay; Cennet Terzi Müftüoglu; Muhittin Sahin; Savas Ceylan – Education and Information Technologies, 2024
This research presents the design of Career Counselling Information System (CCIS), a web-based career counselling information system. The research aims to reveal a design framework for a web-based career information system integrated with universities' labour market performance to support career guidance processes. This research is structured as a…
Descriptors: Web Based Instruction, Career Counseling, Information Systems, Foreign Countries
Kopciewicz, Lucyna; Bougsiaa, Hussein – Education and Information Technologies, 2021
The appearance of tablet technology in the classroom is considered an obvious modernisation milestone. In the last few years school professionals in Poland have made large investments in digitalisation, especially through one to one model (1:1), using digital devices such as tablets. Researches on tablet technology integration in school classrooms…
Descriptors: Foreign Countries, Handheld Devices, Technology Integration, Educational Change
Yildirim, Denizer; Çirali Sarica, Hatice; Usluel, Yasemin – Education and Information Technologies, 2022
This study aims to implement an exemplary instructional design-based ICT integration to allow students to acquire both course achievement and knowledge society skills. The research used the case study method. The participants consist of 30 students, who attend the course of Science and Technology at the 7th grade level in a state school, along…
Descriptors: Instructional Design, Information Technology, Technology Integration, Secondary School Science
Ju Wang; Lu Guo; Jing qi Gao; Hua Zhao – Education and Information Technologies, 2024
This study is based on a comprehensive review of existing literature. Drawing upon the theories of task-technology fit (TTF) and technology adoption model (TAM), an integrated theoretical framework is developed. The framework places adaptability as a critical outcome variable and quality standard. This study constructs a student-centered online…
Descriptors: Foreign Countries, Online Courses, Distance Education, Technology Integration
Gabriele Stupuriene; Tatjana Jevsikova; Yasemin Gülbahar; Anita Juškeviciene; Austeja Gindulyte; Agne Juodagalvyte – Education and Information Technologies, 2025
The demand to incorporate informatics into primary education is seen as a critical necessity both today, and for the future of modern societies. Numerous countries are currently revising their primary education curricula in order to incorporate informatics concepts and computational thinking skills. Although many successful initiatives have been…
Descriptors: Elementary School Curriculum, Elementary School Students, Elementary School Teachers, Elementary Education
Pellas, Nikolaos – Education and Information Technologies, 2018
The educational potentials and challenges of "flipping" a classroom are today well-documented. However, taking into account the contradictory results, literature on the benefits in using the flipped model as a socially inclusive technology-supported instructional design model is still in its infancy. This study seeks to investigate the…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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