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Yitong Chen; Zerong Xie; Dickson K. W. Chiu – Education and Information Technologies, 2024
This research studies the motivational factors used in educational video games through the lens of 6 C's learning motivation model with text mining of the players' reviews and comments. This research seeks to offer insight for game producers and educational institutions to investigate the effectiveness of these motivators for increasing player…
Descriptors: Educational Games, Video Games, Motivation Techniques, Technology Uses in Education
Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
Fan Zhang; Xiangyu Wang; Xinhong Zhang – Education and Information Technologies, 2025
Intersection of education and deep learning method of artificial intelligence (AI) is gradually becoming a hot research field. Education will be profoundly transformed by AI. The purpose of this review is to help education practitioners understand the research frontiers and directions of AI applications in education. This paper reviews the…
Descriptors: Learning Processes, Artificial Intelligence, Technology Uses in Education, Educational Research
Yinglin Liu; Rui Li; Yue Diao; Meixue Hou; Hua Yuan; Xiuying Zhang – Education and Information Technologies, 2025
Virtual reality (VR) technology has been widely used in nursing laboratory courses to effectively making up for the shortcomings of traditional teaching. However, challenges such as cell phone addiction, negative emotions, and reduced communication between teachers and students still exist during the application process, which makes it difficult…
Descriptors: Undergraduate Students, Learning Processes, Preferences, Nursing Students
Siu Shing Man; Yizhen Fang; Alan Hoi Shou Chan; Jiayan Han – Education and Information Technologies, 2025
With the continuous evolution of information technology shaping advancements in education, virtual reality (VR) technology has been increasingly applied to enhance English learning amongst students, aiming to boost learning efficiency and performance. This study introduced a VR technology acceptance model (TAM) to fulfil these requirements. The…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Environment, Anxiety
Liangliang Xia; Kexin Shen; Herui Sun; Xin An; Yan Dong – Education and Information Technologies, 2025
While generative artificial intelligence (AI) empowers students in their learning, it may also have the potential to undermine their learning agency. Understanding student learning agency in the generative AI-supported contexts (SLA-GAI) has become critical for educators. However, student learning agency is a domain-specific construct, current…
Descriptors: Artificial Intelligence, Technology Uses in Education, Test Construction, Test Validity
Min Lee; Tan Roy Jun Yi; Chen Der-Thanq; Huang Jun Song; Hung Wei Loong David – Education and Information Technologies, 2025
A noticeable surge in students' widespread adoption of ChatGPT in the past year brought attention to the need for a deeper understanding of their interactions with this new technology. While attempts at theorising learner-ChatGPT interactions have been made, few studies offer empirical accounts of the interactions between learners and ChatGPT.…
Descriptors: Interaction, Man Machine Systems, Artificial Intelligence, Technology Uses in Education
Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
Jinhee Kim; Rita Detrick; Seongryeong Yu; Yukyeong Song; Linda Bol; Na Li – Education and Information Technologies, 2025
Supporting learners in achieving high-level socially shared regulation of learning (SSRL) in the online collaborative learning (OCL) context presents challenges that the utilization of artificial intelligence (AI) technologies may help solve. However, the effective uses of AI to support multifaceted areas (cognition, metacognition, and motivation)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, Cooperative Learning
Jongsawas Chongwatpol – Education and Information Technologies, 2024
The philosophy for information system (IS)-related projects, such as artificial intelligence (AI) projects, embodies systematic and scientific approaches, that encompass the development, use, and applications of IS by focusing on the interactions among individuals, organizations, and society. However, many organizations still need to learn more…
Descriptors: Artificial Intelligence, Information Systems, Thinking Skills, Design
Yiyi Chen; Zihe Ding – Education and Information Technologies, 2024
Digitalization can potentially benefit the creative and cognitive development of children. This study aims to analyze this impact on a sample of preschool children. A total of 80 preschoolers were divided into four groups based on their age and program variables: there were two groups (control and training) of children aged 3 to 4 years and two…
Descriptors: Preschool Children, Young Children, Educational Technology, Technology Uses in Education
Ruiqi Deng; Yi Yang; Suqin Shen – Education and Information Technologies, 2025
Empirical evidence has consistently shown that interactive questions are an effective strategy for strengthening student learning through instructional videos. However, research has not directly addressed the crucial question of whether the beneficial effects of interactive questions in instructional videos are attributable to the presence of…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Questioning Techniques
Mengmeng Zhang; Xiantong Yang – Education and Information Technologies, 2025
Using information technology tools for academic help-seeking among college students has become a popular trend. In the evolutionary process between Generative Artificial Intelligence (GenAI) and traditional search engines, when students face academic challenges, do they tend to prefer ChatGPT, or are they more inclined to utilize Google? And what…
Descriptors: Web Sites, Artificial Intelligence, Synchronous Communication, Computer Software
Yingying Jiang; Lindai Xie; Guohui Lin; Fangfang Mo – Education and Information Technologies, 2024
ChatGPT has surprised academia with its remarkable abilities but also raised substantial concerns regarding academic integrity and misconduct. Despite the debate, empirical research exploring the issue is limited. The purpose of this study is to bridge this gap by analyzing Twitter data to understand how academia is perceiving ChatGPT. A total of…
Descriptors: Artificial Intelligence, Computer Software, College Faculty, Social Media
Pritpal Singh Bhullar; Mahesh Joshi; Ritesh Chugh – Education and Information Technologies, 2024
ChatGPT has emerged as a significant subject of research and exploration, casting a critical spotlight on teaching and learning practices in the higher education domain. This study examines the most influential articles, leading journals, and productive countries concerning citations and publications related to ChatGPT in higher education, while…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Higher Education