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Kumar, Bimal Aklesh; Goundar, Munil Shiva – Education and Information Technologies, 2023
Mobile language learning (MLL) is an emerging field of research, and many MLL applications have been developed over the years. In this paper, a systematic literature review (SLR) was conducted to establish a body of knowledge on the development of MLL applications. The SLR analyzed forty seven papers from seven different digital libraries…
Descriptors: Second Language Learning, Second Language Instruction, Telecommunications, Handheld Devices
Özsen, Tolga; Saka, Irem; Çelik, Özgür; Razi, Salim; Akkan, Senem Çente; Dlabolova, Dita Henek – Education and Information Technologies, 2023
Plagiarism has been among the top forms of academic misconduct. Detective, reactive and proactive measures are taken to mitigate plagiarism in scholarly works. Text-matching tools play a significant role in the detection of plagiarism. Many studies have tested the performance of text-matching tools in detecting plagiarism from various…
Descriptors: Plagiarism, Japanese, Academic Language, Writing (Composition)
Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
Estrada-Molina, Odiel; Fuentes-Cancell, Dieter Reynaldo; Morales, Anaibis Alvarez – Education and Information Technologies, 2022
International reports analyzing current and future educational trends with an emphasis on technologies applied to education declare the importance of the design and application of digital educational resources. Guaranteeing its usability allows obtaining an adequate resource with a high pedagogical and technological quality. The objective of this…
Descriptors: Educational Technology, Technology Integration, Usability, Computer Software Evaluation
Dilmen, Kaan; Kert, Serhat Bahadir; Ugras, Tuba – Education and Information Technologies, 2023
Programming education is an important educational process that enables the development of children's problem solving and algorithmic thinking skills. It is known that children frequently encounter syntax problems in coding activities. Many block-based programming software has been developed to eliminate this difficulty in the learning process.…
Descriptors: Children, Adolescents, Coding, Programming Languages
Chou, Sheng-Fang; Horng, Jeou-Shyan; Liu, Chih-Hsing; Lin, Jun-You; Chen, Lu – Education and Information Technologies, 2023
Technology drives innovation and reform in hospitality education, and Facebook has become a popular educational tool to facilitate students' classroom interactions. Understanding hospitality students' attitudes toward Facebook teaching interventions is important. Based on a survey of 289 undergraduate hospitality students, first, we expand the…
Descriptors: Undergraduate Students, Social Media, Teaching Methods, Student Attitudes
Peng Wang; Kexin Yin; Mingzhu Zhang; Yuanxin Zheng; Tong Zhang; Yanjun Kang; Xun Feng – Education and Information Technologies, 2025
In the era of educational informatization, nurturing critical thinking skills has become a central focus. However, the current state of Chinese students' critical thinking development is concerning, prompting researchers to explore effective enhancement strategies. Based on constructivist learning theory, this study leveraged the advancements in…
Descriptors: Critical Thinking, Skill Development, Artificial Intelligence, Computer Software
Karolína Dockalová Burská; Jakub Rudolf Mlynárik; Radek Ošlejšek – Education and Information Technologies, 2024
In cyber security education, hands-on training is a common type of exercise to help raise awareness and competence, and improve students' cybersecurity skills. To be able to measure the impact of the design of the particular courses, the designers need methods that can reveal hidden patterns in trainee behavior. However, the support of the…
Descriptors: Computer Science Education, Information Security, Computer Security, Training Methods
Wang Zhou; YeaJin Kim – Education and Information Technologies, 2024
The application of artificial intelligence technologies, such as ChatGPT-4, offers a substantial chance to improve the learning process. The promising prospect of utilizing artificial intelligence and ChatGPT-4 to enhance educational interactions by offering tailored and engaging experiences is highly enticing. The promise of ChatGPT-4 resides in…
Descriptors: Music Education, Computer Software, Undergraduate Students, Foreign Countries
Zulkanain, Nani Amalina; Miskon, Suraya; Syed Abdullah, Norris – Education and Information Technologies, 2020
WhatsApp is one of the most popular and widely used communication platforms today. However, from an application in a few subject areas, this mobile application (app) can be distractive and cause users to lose their focus as it attracts and promotes social interaction among learning communities. In this study, firstly, qualitative research approach…
Descriptors: Computer Software, Guidelines, Social Networks, Pretests Posttests
Kunyang Qu; Xuande Wu – Education and Information Technologies, 2024
The advancement of information technologies has led to increased attention to AI chatbots as valuable tools for computer-assisted language learning (CALL), drawing the attention of both academic scholars and industry practitioners. However, there remains limited understanding regarding the adoption of AI chatbots, specifically within the context…
Descriptors: Computer Software, Second Language Instruction, English (Second Language), Artificial Intelligence
Sotirios Karanasios; Marina Papastergiou – Education and Information Technologies, 2024
Location Based Games (LBGs) can support various learning activities in both formal and informal settings. Furthermore, the fact that they can utilize players' physical movement for players' advancement in the game world makes them an appealing alternative for promoting physical activity in students. However, LBGs are not sufficiently used in…
Descriptors: Learning Activities, Educational Games, Learning Management Systems, Telecommunications
K. Keerthi Jain; J. N. V. Raghuram – Education and Information Technologies, 2024
This research delves into the multifaceted landscape of various factors that influence the adoption of Generation-Artificial Intelligence (Gen-AI) in Higher Education. By employing a comprehensive framework that includes perceived risk, perceived ease of use, usefulness, Technological Pedagogical Content Knowledge (TPACK), and trust, the study…
Descriptors: Prediction, Artificial Intelligence, Technological Literacy, Pedagogical Content Knowledge
Arpaci, Ibrahim; Masrek, Mohamad Noorman; Al-Sharafi, Mohammed A.; Al-Emran, Mostafa – Education and Information Technologies, 2023
The association between information management and cloud computing has been supported substantially in the existing literature. However, little is known about the role of national culture in this relationship. Accordingly, this study aims to investigate the role of national culture in the relationship between information management and the…
Descriptors: Internet, Computer Software, Computers, Users (Information)
Goswami, Bishnu; Pal, Sarmila – Education and Information Technologies, 2022
We introduce two new software tools, Bongojontro and Bongojontro Baksobandi, aimed at reducing the barriers to programming for native speakers of Bengali, the fifth most spoken language in the world. The highlights of these software include programming in the native language of Bengali, simpler construction of programs which is friendly for…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Indo European Languages
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