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Wu-Yuin Hwang; Ika Qutsiati Utami – Education and Information Technologies, 2024
Automatic generation of math word problems (MWPs) is a challenging task in Natural Language Processing (NLP), particularly connecting it to real-life problems because it can benefit students in developing a higher level of mathematical thinking. However, most of the MWPs are presented within a scholastic setting in a decontextualized way. This…
Descriptors: Artificial Intelligence, Technology Uses in Education, Mathematics Education, Word Problems (Mathematics)
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Greeni Maheshwari – Education and Information Technologies, 2024
ChatGPT, an extensively recognised language model created by OpenAI, has gained significant prominence across various industries, particularly in education. This study aimed to investigate the factors that influence students' intentions to adopt and utilise ChatGPT for their academic studies. The study used a Structural Equation Model (SEM) for…
Descriptors: Influences, Intention, Artificial Intelligence, Natural Language Processing
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Al Shamsi, Jawaher Hamad; Al-Emran, Mostafa; Shaalan, Khaled – Education and Information Technologies, 2022
Artificial intelligence (AI)-based voice assistants have become an essential part of our daily lives. Yet, little is known concerning what motivates students to use them in educational activities. Therefore, this research develops a theoretical model by extending the technology acceptance model (TAM) with subjective norm, enjoyment, facilitating…
Descriptors: Artificial Intelligence, Technology Uses in Education, Trust (Psychology), Usability
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Usani Joseph Ofem; Valentine Joseph Owan; Mary Arikpo Iyam; Maryrose Ify Udeh; Pauline Mbua Anake; Sylvia Victor Ovat – Education and Information Technologies, 2025
While previous studies have explored students' use of different AI tools for academic purposes, studies that have specifically investigated students' use of ChatGPT for dishonest academic purposes in Nigeria are lacking. The consequence of this contextual and knowledge gap is a lack of specific understanding regarding students' engagement with…
Descriptors: Student Attitudes, Usability, Artificial Intelligence, Technology Uses in Education
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Westera, Wim; Prada, Rui; Mascarenhas, Samuel; Santos, Pedro A.; Dias, João; Guimarães, Manuel; Georgiadis, Konstantinos; Nyamsuren, Enkhbold; Bahreini, Kiavash; Yumak, Zerrin; Christyowidiasmoro, Chris; Dascalu, Mihai; Gutu-Robu, Gabriel; Ruseti, Stefan – Education and Information Technologies, 2020
This article provides a comprehensive overview of artificial intelligence (AI) for serious games. Reporting about the work of a European flagship project on serious game technologies, it presents a set of advanced game AI components that enable pedagogical affordances and that can be easily reused across a wide diversity of game engines and game…
Descriptors: Artificial Intelligence, Educational Games, Educational Technology, Computer Software