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Philipp Rosendahl; Ingo Wagner – Education and Information Technologies, 2024
As a teaching and learning medium, 360° videos offer new teaching-learning experiences. Through the possibility of immersion, individual 360° panoramic images, multi-perspective viewing options and interaction possibilities, they extend the advantages of conventional video technology. To understand the potential of using 360° video technology for…
Descriptors: Video Technology, Technology Uses in Education, Teaching Methods, Learning Experience
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Olivia De Ruyck; Mieke Embo; Jessica Morton; Vasiliki Andreou; Sofie Van Ostaeyen; Oona Janssens; Marieke Robbrecht; Jelle Saldien; Lieven De Marez – Education and Information Technologies, 2024
Background: Electronic portfolios (e-portfolios) are valuable tools to scaffold workplace learning. Feedback is an essential element of the learning process, but it often lacks quality when incorporated in ePortfolios, while research on how to incorporate feedback into an ePortfolio design is scarce. Objectives: To compare the ease of use,…
Descriptors: Feedback (Response), Portfolio Assessment, Scaffolding (Teaching Technique), Workplace Learning
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Xinyu Bi; Yongbin Hu; Li Li; Jinying Zhang; Xianmin Yang – Education and Information Technologies, 2025
The effectiveness of classroom management has the effect of improving the sense of accomplishment and happiness of teachers. However, many pre-service teachers have often failed to be fully prepared in terms of training, making them have a significant gap with senior educators in terms of classroom management skills. This gap raises a critical…
Descriptors: Computer Simulation, Classroom Techniques, Training, Preservice Teacher Education
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Taw Kuei Chan – Education and Information Technologies, 2024
The synchronous hybrid learning model, which involves simultaneous face-to-face and remote learning, suffers from a disparity in the lesson experience and outcomes provided by the different learning modes. Moreover, the online medium allows little opportunity for teachers to exhibit non-verbal immediacy behaviours to improve cognitive engagement…
Descriptors: Computer Software, Learning Experience, Blended Learning, Teaching Methods
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Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
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Isaac Wiafe; Akon Obu Ekpezu; Gifty Oforiwaa Gyamera; Fiifi Baffoe Payin Winful; Elikem Doe Atsakpo; Charles Nutropkor; Stephen Gulliver – Education and Information Technologies, 2025
The COVID-19 pandemic has propelled the use of technology in education through platforms such as YouTube and immersive technologies (e.g., virtual reality (VR) and augmented reality (AR)). Despite their potential to improve equity, access, engagement, and cognitive achievement, studies comparing their impacts on learning outcomes are scarce. This…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
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Sellberg, Charlott – Education and Information Technologies, 2017
Simulators are used to practice in a safe setting before training in a safety-critical environment. Since the nature of situations encountered in high-risk domains is complex and dynamic, it is considered important for the simulation to resemble conditions of real world tasks. For this reason, simulation-based training is often discussed in terms…
Descriptors: Human Body, Simulation, Simulated Environment, Training