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Polyzi, Panagiota; Moussiades, Lefteris – Education and Information Technologies, 2023
This article presents an online application developed to improve vocabulary learning through games, quizzes and interaction with a chatbot. The application was tested experimentally on a sample of twenty proficiency-level students divided into two groups and tested on English vocabulary learning in two stages. In the first stage, the first group…
Descriptors: Artificial Intelligence, Vocabulary Development, Game Based Learning, Electronic Learning
Kazu, Ibrahim Yasar; Kuvvetli, Murat – Education and Information Technologies, 2023
This research aimed to explore the views of 8th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study. Students' vocabulary acquisition skills were tested using a web 2.0 application called "Quizziz." The study utilized a…
Descriptors: Instructional Effectiveness, Evaluation Methods, Video Games, Game Based Learning
Baltzaki, Maria; Chlapana, Elissavet – Education and Information Technologies, 2023
The aim of the present study was to compare the impact of two different didactic techniques, blended teaching and teaching by the exclusive use of ICT, on preschool children's vocabulary development. Additional aim of the present study was to investigate whether the impact of the two didactic techniques is differentiated by several language and…
Descriptors: Receptive Language, Vocabulary Development, Preschool Children, Blended Learning
Nguyen, Long Quoc; Le, Ha Van – Education and Information Technologies, 2023
Technology integration in second language acquisition (SLA) has become prevalent and prominent in the modern age. Quizlet has emerged as a vocabulary learning tool integrated not only into computers (CALL) but also into mobile phones (MALL), over the years; its effectiveness has already been proved via several quasi-experimental studies. However,…
Descriptors: Second Language Learning, Vocabulary Development, Tests, Educational Technology
Xiaxia Cao; Yao Zhao; Xiang Li – Education and Information Technologies, 2024
Various studies have been conducted on applying intelligent recognition technology, especially speech recognition technology to improve English learning ability, mostly listening and speaking. However, few studies have touched on how image-to-text recognition technology can be used for writing. The present research was conducted to fill this gap…
Descriptors: Captions, Second Language Learning, Second Language Instruction, Teaching Methods
Kühl, Tim; Wohninsland, Patrizia – Education and Information Technologies, 2022
When used in a sensible way, Interactive Whiteboards (IWB) are supposed to motivate and engage students in learning in the classroom. Thereby, they might also stimulate students who are usually more restrained, such as more anxious students. However, the body of research on the impact of IWB lessons is rather small. The present study investigated…
Descriptors: Educational Technology, Interactive Video, Bulletin Boards, Vocabulary Development
Tao Xie; Hanyu Zhang; Yunong Yang – Education and Information Technologies, 2025
A significant body of research has focused on the impact of immersive virtual reality (IVR) on vocabulary retention, but little is known about how to integrate language learning theories in IVR-mediated vocabulary learning. This study aims to examine the effect of IVR that integrate input processing model on vocabulary retention for elementary…
Descriptors: Computer Simulation, Linguistic Input, Models, Second Language Learning
Assim S. Alrajhi – Education and Information Technologies, 2025
Motivated by the proliferation of artificial intelligence that has the potential to promote self-access learning, this study utilizes a sequential explanatory quasi-experimental mixed methods design to investigate the efficacy of Google Assistant (GA) in facilitating second language (L2) vocabulary learning compared to online dictionaries. A…
Descriptors: English (Second Language), Second Language Learning, Artificial Intelligence, Vocabulary Development
Jun Liu – Education and Information Technologies, 2025
Learners of Japanese as a second language (JSL) find it difficult to learn various sentence patterns. To assist JSL learners with their study of Japanese sentence patterns (JSPs), this paper constructs a human-machine collaborative framework that combines artificial intelligence (AI) techniques with the users' active participation for Japanese…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Second Language Learning
Yilmaz, Rabia Meryem; Topu, Fatma Burcu; Takkaç Tulgar, Aysegül – Education and Information Technologies, 2022
The purpose of this study is to discover pre-school children's vocabulary learning, retention levels, and perspectives of English language learning using augmented reality (AR) technology. To achieve this goal, a one-group pre-test, and post-test design was used to assess the effect of using AR-supported educational toys on pre-school children's…
Descriptors: Vocabulary Development, Retention (Psychology), Preschool Children, English (Second Language)
Ling, Li; Chen, Weiying – Education and Information Technologies, 2023
Vocabulary learning is important to learners of a second language (L2). Nonetheless, organizing young children to practice L2 words in a classroom setting might cause many challenges to educators and practitioners. New technologies such as Automatic Speech Recognition (ASR) may be utilized to solve the issue. In this study, we present a…
Descriptors: Vocabulary Development, Young Children, Second Language Learning, Automation
Jianli Shi; Jirarat Sitthiworachart; Jon-Chao Hong – Education and Information Technologies, 2024
Given that project-based learning (PjBL) allows for hands-on application in realistic contexts and that immersive virtual reality (iVR) allows learners to interact with multiple modalities of information and immerse in a real-world English environment, this study investigates how incorporating iVR technology into PjBL contexts affects students'…
Descriptors: Active Learning, Student Projects, Oral Language, Language Skills
Balci, Özgül; Kartal, Galip – Education and Information Technologies, 2021
The purpose of this mixed-method study was to examine the effect of a new vocabulary revision technique "peer-chain" developed by the researchers on vocabulary learning and retention among English as a foreign language (EFL) university students. A total of 46 participants (21 in the control group and 25 in the experimental group)…
Descriptors: Vocabulary Development, Multiple Choice Tests, Computer Software, Comparative Analysis
Farzaneh Khodabandeh; Azimeh Mombini – Education and Information Technologies, 2024
Incorporating augmented reality (AR) technology into education has the incredible capacity to elevate the quality of learning encounters significantly. In flipped and blended classrooms, where technology complements traditional instruction, investigating the effect of AR on vocabulary learning, self-efficacy, and personality traits becomes crucial…
Descriptors: High School Students, Vocabulary Development, Physical Environment, Simulated Environment
Fatih Karatas; Faramarz Yasar Abedi; Filiz Ozek Gunyel; Derya Karadeniz; Yasemin Kuzgun – Education and Information Technologies, 2024
ChatGPT, an artificial intelligence application, has emerged as a promising educational tool with a wide range of applications, attracting the attention of researchers and educators. This qualitative case study, chosen for its ability to provide an in-depth exploration of the nuanced effects of AI on the foreign language learning process within…
Descriptors: Artificial Intelligence, Second Language Learning, Natural Language Processing, Technology Uses in Education
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