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Sedef Süner-Pla-Cerdà; Elif Öztürk; Canan Emine Ünlü – Education and Information Technologies, 2025
Design education embodies distinctive pedagogical practices rooted in experiential learning, frequent interactions between students and instructors, reflective dialogues through project deliverables, and enculturation through activities and encounters facilitated by a physical studio setting. Contrasting the traditional lecture-based format, the…
Descriptors: Studio Art, Design, Architecture, Building Design
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Xiang-Min Guo; Dan-Cen Wang; Tian-Tian Lo; Xiao-Hong Huang – Education and Information Technologies, 2024
The immersive experience and diverse interaction modes provided by virtual digital technology match the spatial sensitivity and practical ability required in the field of architectural teaching, and its technological advantages can significantly enhance teaching outcomes. However, in the field of architecture teaching, there has been a lack of…
Descriptors: Architectural Education, Educational Technology, Computer Simulation, Technology Uses in Education
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Chan, Chiu-Shui; Bogdanovic, Jelena; Kalivarapu, Vijay – Education and Information Technologies, 2022
Immersive Virtual Reality (IVR) consists of artificial computer-generated environments allowing a user to perceive the sensation of being present and interact in an ambience that convincingly replaces the physical world. When travel is restricted, such visualization power can be shared globally as an essential remote teaching tool for educational…
Descriptors: Computer Simulation, Distance Education, Architectural Education, Technology Uses in Education
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Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
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Zhao, Shenghuan; Pan, Qiang; Gao, Deyuan; Cheng, Jiqiu – Education and Information Technologies, 2022
Performance-based architectural design pursues building performance objectives like energy efficiency to guide design decisions. Nevertheless, these informed decisions are usually made according to performance simulation software results, which are quite effort-consuming and tedious. Meanwhile, this low feedback efficiency blocks architects' mind…
Descriptors: Internet, Computer Simulation, Architectural Education, Building Design
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Hossam Hewidy; Eva Purkarthofer; Susa Eräranta – Education and Information Technologies, 2024
The COVID-19 pandemic imposed urgent challenges for educational institutions. The sudden shift from on-site teaching to online distance learning offered the possibility to examine new settings of the studio, a core element of planning and architecture education. Although the pandemic is now over, online learning has secured a fixed place in…
Descriptors: Educational Planning, Architectural Education, Pandemics, COVID-19
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Ebenezer, Jazlin; Sitthiworachart, Jirarat; Na, Kew Si – Education and Information Technologies, 2022
The primary purpose of this phenomenographic qualitative study is to identify a group of second-year undergraduate architecture students' conceptions of learning technology use. The secondary purpose is to examine students' learning experiences, perceptions, and feelings of technology use in an education course. Data were collected over a week by…
Descriptors: Architectural Education, Undergraduate Students, Student Attitudes, Electronic Learning
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Goli, Amir; Teymournia, Fatemeh; Naemabadi, Maedeh; Garmaroodi, Ali Andaji – Education and Information Technologies, 2022
The present article introduces and develops an educational tool as an interactive digital game for architectural design, allowing the architectural students to challenge their knowledge and experiences. The framework of this educational tool supports a serious open-ended game, which helps students get involved with the game through self-assessment…
Descriptors: Architectural Education, Building Design, Educational Games, Video Games
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Pukharenko, Yurii Vladimirovich; Petrov, Vladimir Markovich; Norina, Natalia Vladimirovna; Norin, Veniamin Aleksandrovich – Education and Information Technologies, 2017
The paper is devoted to teaching engineering subjects in the field of study "Restoration and renovation of architectural heritage." It demonstrates the necessity of changing the existing approach to teaching engineering design and construction to renovation architects. Based on our experience of teaching Building mechanics, we have…
Descriptors: Architectural Education, Engineering Education, Design, Teaching Methods