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Shaughnessy, Michael F. – Educational Technology, 2014
In this article, Michael F. Shaughnessy, Contributing Editor of this journal, interviews David Dockterman, Chief Architect, Learning Sciences, at Scholastic Education, where he provides guidance on turning research into practical programs. Dockterman was one of the founders of Tom Snyder Productions, a leading educational software developer and…
Descriptors: Interviews, Computer System Design, Computer Software, Computer Simulation
Gong, Susan P. – Educational Technology, 2016
The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…
Descriptors: Computer Interfaces, Computer System Design, Computer Uses in Education, Educational Technology
Fitzmier, Jack – Educational Technology, 2012
The American Academy of Religion, in concert with the Sakai Foundation, has envisioned a scholarly use of the new Sakai Open Academic Environment open-source software. Currently working under the title "Biosphere," the program would put a rich collection of collaborative tools in the hands of AAR members, their colleagues in related scholarly…
Descriptors: College Faculty, Cooperation, Computer Software, Open Source Technology
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
Luterbach, Kenneth J. – Educational Technology, 2013
Educational technologists may advance the state of the field by increasing capacity to develop software tools and instructional applications. Presently, few academic programs in educational technology require even a single computer programming course. Further, the educational technologists who develop software generally work independently or in…
Descriptors: Computer Software, Educational Technology, Programming, Capacity Building
Woo, Huay Lit – Educational Technology, 2013
The design of online learning environments is a complicated process because it entails the use of technological tools to mediate the various forms of interaction situated in the learning process. One possible way to help reduce such complication inherent in various forms of interaction is to look at design as a problem-solving activity. This means…
Descriptors: Online Courses, Electronic Learning, Interaction, Design
McVerry, J. Gregory – Educational Technology, 2011
In today's classrooms, students now turn to the Internet as their primary source of information, though the common belief in the idea that "digital natives" can easily traverse a landscape littered with misconceptions, multiple perspectives, and competing ideas has large implications in the classroom. Research into students reading multiple online…
Descriptors: Criticism, Primary Sources, Internet, Misconceptions
Bush, Michael D.; Walker, Edward C. T.; Sorensen, Alexander N. – Educational Technology, 2011
E-Learning standards began to come on the scene in the late 1990s. SCORM is the most widely known and practiced example, but some would say that it has failed to yield the hoped-for results. The authors have been engaged in projects to determine the impact that SCORM has had, and this article presents the results of interviews with individuals who…
Descriptors: Electronic Learning, Educational Change, Interviews, Program Attitudes
Aji, Sandeep – Educational Technology, 2016
One of the most explosive areas of growth in the field of higher education is currently in emerging international markets. In developing nations, lack of access to high-quality teachers and educational materials is often the key obstacle preventing students from gaining the skills and knowledge they need to pursue new opportunities and advance in…
Descriptors: Higher Education, Video Technology, Teaching Methods, Technology Uses in Education
Lim, Kenneth Y. T.; Chen, Der-Thanq; Hung, David – Educational Technology, 2010
This article describes some of the key affordances for learning of the generic class of handheld computers known variously as smartphones, palmtops, and thumbtops--using the Apple iPhone 3G as one of the most mature exemplars of this class--based on the authors' experiences with and reflections about the device over a period of a year. An argument…
Descriptors: Educational Technology, Users (Information), Handheld Devices, Computers
Fadde, Peter; Rich, Peter – Educational Technology, 2010
Contemporary changes in pedagogy point to the need for a higher level of video production value in most classroom video, replacing the default video protocol of an unattended camera in the back of the classroom. The rich and complex environment of today's classroom can be captured more fully using the higher level, but still easily manageable,…
Descriptors: Preservice Teachers, Public School Teachers, Evaluation Methods, Case Method (Teaching Technique)
Hopper, Keith; Hendricks, Rebecca – Educational Technology, 2008
Educational technology integration in higher education consumes enormous resources but with little evidence of efficacy, due in large measure to lack of vision and a cohesive strategy. Instructors perceive formidable technical skills in undergraduate students, untapped in an instructional role, but this may be unfounded. This article proposes a…
Descriptors: Undergraduate Students, Technology Integration, Educational Technology, Computer Uses in Education
Stephens, Kenneth R.; Hutchison, William R. – Educational Technology, 1993
Discusses three approaches to building intelligent systems: artificial intelligence, neural networks, and behavior analysis. BANKET, an object-oriented software system, is explained; a commercial application of BANKET is described; and a collaborative effort between the academic and business communities for the use of BANKET is discussed.…
Descriptors: Artificial Intelligence, Behavioral Science Research, Computer Software, Computer Software Development
Hooper, Simon; Hokanson, Brad; Bernhardt, Paul; Johnson, Mark – Educational Technology, 2002
Explains the University of Minnesota Learning Software Design Competition, focusing on its goals and emphasis on innovation. Describes the review process to evaluate and judge the software, lists the winners, identifies a new class of educational software, and outlines plans for future competitions. (Author/LRW)
Descriptors: Competition, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
Penrod, Diane – Educational Technology, 2008
In this article, Literacy 2.0 is defined in terms of Web 2.0 influences. Literacy 2.0 encompasses several major characteristics that distinguish it from traditional literacy practices (Literacy 1.0). For educational technology professionals, Literacy 2.0 skills become a critical means for developing lifelong learning.
Descriptors: Lifelong Learning, Educational Technology, Internet, Computer Uses in Education
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