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Frazer, Gary W.; Stevens, George H. – Educational Technology, 2015
Most past and current learning technologies have been one- or two-dimensional in presentation. This may be fine if one is looking at a map or even a fine painting. However, to fully appreciate the detail of a statue or a machine part, it is better to be able to look at it from all sides. Use of holographic images allows an item to be shared with a…
Descriptors: Performance Technology, Human Factors Engineering, Educational Technology, Computer Graphics
Reilly, Susan S.; Roach, John W. – Educational Technology, 1986
Compares the five classic graphic design principles used to construct visual messages--proportion, sequence, emphasis, unity, and balance--with relevant human factors research findings. Compiled by Williges and Williges (1981) these findings focus on the structuring of information for visual displays in interactive environments. (MBR)
Descriptors: Comparative Analysis, Computer Software, Design Requirements, Graphic Arts
Terrell, William R.; And Others – Educational Technology, 1992
Explains human interactive analysis as an architecture for using computer interactive technologies in the analysis of complex work environments. A project at the Naval Training Systems Center that used video-audio data to develop a multimedia database is described; the analysis and management of data are discussed; and decision processes are…
Descriptors: Algorithms, Computer Assisted Instruction, Courseware, Data Analysis
Knirk, Frederick G. – Educational Technology, 1992
Discusses features in the physical environment that need to be considered for integrated learning systems (ILSs). Highlights include ergonomics; lighting, including contrast and colors; space, furniture, and equipment, including keyboard, monitor, software, and printer; ambient noise and acoustics; temperature, humidity, and air quality control;…
Descriptors: Classroom Furniture, Climate Control, Computer Assisted Instruction, Computer Managed Instruction