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Aslan, Sinem; Reigeluth, Charles M.; Mete, Sinem Emine – Educational Technology, 2016
In this article, the authors start with a description of the learner-centered paradigm of education. The key tenets of the paradigm are outlined as: Competency-based student progress, competency-based student assessment and records, personal learning plans, project-based learning, just-in-time instructional support, student as self-directed…
Descriptors: Classrooms, Classroom Design, Classroom Techniques, Active Learning
Gropper, George L. – Educational Technology, 2015
The author notes: "A personal anecdote is an apt opening to this article. An assignment I once had called for assessing texts in a pre-med curriculum. In reviewing a calculus text, a subject in which I had no expertise then or now, I had trouble following an "explanation." I was able to identify where and why the text let me down.…
Descriptors: Instructional Design, Learner Engagement, Active Learning, Design Requirements
Nelson, Angela C. – Educational Technology, 2013
It is widely recognized that technology in the classroom has the potential to transform education at every stage from Pre-K, to K-12, to Higher Education and Adult Education. Using the Digital Teaching Platform as an exemplar of 21st Century classroom instruction style, the author offers an overview of classroom technology and its effects on…
Descriptors: Classroom Environment, Educational Practices, Educational Technology, Best Practices
Lee, Dabae – Educational Technology, 2014
Personalized learning (PL) is spotlighted as a way to transform K-12 educational systems. PL customizes learning pace, instructional methods, and learning content to individual students. As much as PL sounds promising and complex, little guidance is available to educators and policymakers about how to effectively design PL. Five essential features…
Descriptors: Elementary Secondary Education, Individual Instruction, Instructional Design, Educational Principles
Randall, Daniel L.; Johnson, Jacquelyn C.; West, Richard E.; Wiley, David A. – Educational Technology, 2013
In this article, the authors present an example of a project-based course within a studio environment that taught collaborative innovation skills and produced an open-source project management textbook for the field of instructional design and technology. While innovation plays an important role in our economy, and many have studied how to teach…
Descriptors: Instructional Design, Open Source Technology, Program Administration, Textbook Publication
Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
Rowland, Gordon; Hetherington, John; Raasch, Jennifer – Educational Technology, 2002
Discusses factors that contribute to powerful learning experiences based on the results of two studies that examined diverse groups and more coherent groups of individuals. Topics include the highly individual nature of learning; problems that can create for instructional designers; relevance of learning to life and/or work; active learning; and…
Descriptors: Active Learning, Individual Differences, Instructional Design, Learning Experience
Russell, James D.; Reiser, Robert A.; Hruskocy, Carole; Ruckdeschel, Clare – Educational Technology, 1999
Describes instructional strategies used in project-based introductory instructional design courses taught at Purdue and Florida State Universities. Discusses use of reflective summaries instead of quizzes, in-class demonstration of sample student projects, project-based application assignments, "mastery approach" (students revise and…
Descriptors: Active Learning, Assignments, Educational Strategies, Higher Education
Shin, Minhee – Educational Technology, 1998
Defines the components of self-regulation ability--learners' ability to participate actively in their learning: as strategic knowledge, self-efficacy, ownership, mastery orientation, and self-reflection. Presents guidelines for promoting self-regulation ability through instructional design that incorporates these components. (AEF)
Descriptors: Active Learning, Cognitive Development, Guidelines, Independent Study