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Rieber, Lloyd P.; Smith, Lola; Noah, David – Educational Technology, 1998
Discussion of the affective domain, learning, and motivation focuses on serious play as a suitable goal for situations requiring learners, both children and adults, to engage in creative higher-order thinking coupled with intense personal commitment and involvement. Suggests that interactive computer games offer opportunities to support serious…
Descriptors: Adult Learning, Computer Games, Learning Processes, Play
Ference, Pamela R.; Vockell, Edward L. – Educational Technology, 1994
Discusses adult learner characteristics, explains events of instruction, and describes how the characteristics of adult learners can be merged with these events of instruction to help facilitate instruction in software use. Highlights include gaining attention; motivation; stimulating recall of prerequisite material; feedback; performance…
Descriptors: Adult Learning, Adult Students, Computer Software, Evaluation Methods