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Frazer, Gary W.; Stevens, George H. – Educational Technology, 2015
Most past and current learning technologies have been one- or two-dimensional in presentation. This may be fine if one is looking at a map or even a fine painting. However, to fully appreciate the detail of a statue or a machine part, it is better to be able to look at it from all sides. Use of holographic images allows an item to be shared with a…
Descriptors: Performance Technology, Human Factors Engineering, Educational Technology, Computer Graphics
Instructional Transaction Theory: Knowledge Relationships among Processes, Entities, and Activities.
Merrill, M. David; And Others – Educational Technology, 1993
Discussion of instructional transaction theory focuses on knowledge representation in an automated instructional design expert system. A knowledge structure called PEA-Net (processes, entities, and activities) is explained; the refrigeration process is used as an example; text resources and graphic resources are described; and simulations are…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Expert Systems
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media
Gredler, Margaret Bell – Educational Technology, 1986
Presents a classification system of four microcomputer simulation types developed to evaluate their instructional processes: structured questions and graphics, variable-assignment exercises, diagnostic simulations, and group-interactive simulations. How this taxonomy contributes to three tasks associated with classroom use of software is…
Descriptors: Classification, Computer Graphics, Computer Simulation, Computer Software
Johnson, Craig W.; Orban, Deborah A. – Educational Technology, 1985
Routines developed for an ongoing course in research methods and statistics provides examples of the custom instructional applications that can be created using extended BASIC and a light pen, including title and transition displays, progressive disclosure, animation, overlays, and simulations. Strengths of this technique are reviewed. (MBR)
Descriptors: Animation, Classroom Techniques, Computer Graphics, Computer Simulation
Choi, Wook – Educational Technology, 1997
Scenario refers to specific courses of action/events occurring within computer simulations and attempting to recreate lifelike situations. This article identifies critical features and their elements in designing effective scenarios in computer-based instructional simulations: (1) sequence; (2) operating procedures; (3) characteristics of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation
Strang, Harold R.; And Others – Educational Technology, 1988
Description of microcomputer-based simulations used to help teachers-in-training acquire basic teaching and classroom intervention skills highlights the Speech Synthesizing Simulation, which is designed to train speech language clinicians. Computer-generated verbal exchanges between a teacher and a class of computer-defined pupils during a…
Descriptors: Classroom Techniques, Computer Graphics, Computer Simulation, Higher Education
Gathany, Nancy C.; Stehr-Green, Jeanette K. – Educational Technology, 1994
Describes the design of "Pharyngitis in Louisiana," a computer-based epidemiologic case study that was created to teach students how to conduct disease outbreak investigations. Topics discussed include realistic content portrayals; graphics; interactive teaching methods; interaction between the instructional designer and the medical…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Romiszowski, Alexander J. – Educational Technology, 1994
Discussion of electronic publishing focuses on the four main purposes of media in general: communication, entertainment, motivation, and education. Highlights include electronic journals and books; hypertext; user control; computer graphics and animation; electronic games; virtual reality; multimedia; electronic performance support;…
Descriptors: Case Studies, Communication (Thought Transfer), Computer Assisted Instruction, Computer Graphics
Schaefermeyer, Shanna – Educational Technology, 1990
Identifies desirable features that should be included in software for effective instructional computing use. Highlights include design of learning activities; curriculum role; modes of instruction, including drill and practice, tutorials, games, simulation, and problem solving; branching; menu driven programs; screen displays; graphics; teacher…
Descriptors: Branching, Computer Assisted Instruction, Computer Games, Computer Graphics