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Calandra, Brendan; Puvirajah, Anton – Educational Technology, 2011
The authors describe a video-enhanced process for promoting teachers' transformative learning. The non-linear process includes awareness, immersive reflection, and dialogue. The desired result would be holistic change that can be evidenced through change in teaching practice. The article provides a rationale, theoretical support, and some selected…
Descriptors: Transformative Learning, Teaching Methods, Video Technology, Program Descriptions
McLellan, Hilary, Ed. – Educational Technology, 2008
Stories offer a powerful framework for engagement, reflection, and other important skills that young people need to learn. As digital media have expanded, so have the possibilities for creating stories. Here, several examples of those new possibilities are examined, examples that highlight student-produced online broadcasting initiatives,…
Descriptors: Web Sites, Story Telling, Computer Simulation, Computer Uses in Education
Acovelli, Marianne; Gamble, Marc – Educational Technology, 1997
Discussion of computer-based simulations focuses on the development of a coaching agent as an alternative to traditional feedback for a multimedia simulation that will help change training from traditional instructor-led courses to learn-by-doing simulations for point-of-need training. The limitations of traditional feedback are examined. (LRW)
Descriptors: Computer Simulation, Computer Software Development, Conventional Instruction, Experiential Learning
Johnson, Larry; O'Neill-Jones, Peggy – Educational Technology, 1999
Describes "Wyzt's Playground", a fourth grade math multimedia title that emulates and simulates the real-life scenario of building a playground and supports the instruction of mathematics and measures proficiency in five NCTM (National Council of Teachers of Mathematics) standards. Explains the multimedia production process and the…
Descriptors: Academic Achievement, Computer Simulation, Educational Environment, Elementary School Mathematics