NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)1
Since 2006 (last 20 years)8
Source
Educational Technology24
Laws, Policies, & Programs
Equal Access1
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 24 results Save | Export
Gong, Susan P. – Educational Technology, 2016
The problem of human-computer interface design was brought to the foreground with the emergence of the personal computer, the increasing complexity of electronic systems, and the need to accommodate the human operator in these systems. With each new technological generation discovering the interface design problems of its own technologies, initial…
Descriptors: Computer Interfaces, Computer System Design, Computer Uses in Education, Educational Technology
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Langton, Matthew; Manwaring, Kristine; Fry, Leanna; West, Richard E. – Educational Technology, 2015
The authors examined articles published in the "Journal of Computing in Higher Education" between 2003 and 2012 with the purpose of determining the main themes of these articles, the types of research published, the major contributing authors, and the most-cited articles. An analysis was made of 129 original papers published by…
Descriptors: Educational Technology, Educational Research, Higher Education, Journal Articles
Jaokar, Ajit – Educational Technology, 2013
This article discusses the evolution of computing education in preparing for the next wave of computing. With the proliferation of mobile devices, most agree that we are living in a "post-PC" world. Using the Raspberry Pi computer platform, based in the UK, as an example, the author discusses computing education in a world where the…
Descriptors: Computer Uses in Education, Technological Advancement, Educational Development, Handheld Devices
Kim, Minchi C. – Educational Technology, 2012
Many studies have been conducted on the topics of tools, computers, and technology designed to promote student learning. However, researchers have rarely raised the critical issue of the lack of consensus on conceptualizing "cognitive tools" or the possible challenges associated with previous definitions. By examining the limitations on research…
Descriptors: Instructional Design, Social Environment, Technology Integration, Technology Uses in Education
Clark, Richard E. – Educational Technology, 2011
There are at least three powerful insights for educational technology researchers and designers from recent neuroscience studies of the brain and from cognitive science research findings: First, our brains learn and process two very different types of knowledge; non-conscious, automated, procedural, or implicit knowledge, and conscious,…
Descriptors: Evidence, Learning Theories, Instructional Design, Problem Solving
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2013
Stavros Demetriadis is currently an Assistant Professor with the Department of Informatics, Aristotle University of Thessaloniki (AUTh) in Greece. He also earned his Bachelor's degree in Physics and a Master Diploma in Electronic Physics from AUTh. He became interested in information and communications technologies when he was a high school…
Descriptors: Foreign Countries, Profiles, Educational Technology, Technology Integration
Huffman, Heather B.; Jernstedt, G. Christian; Reed, Virginia A.; Reber, Emily S.; Burns, Mathew B.; Oostenink, Richard J.; Williams, Margot T. – Educational Technology, 2003
Suggests two guiding principles as a framework to interpret the research findings of environmental psychology that focus on effective classroom design: effective design promotes attention in the classroom and allows for periodic shifts of learner activities. Examines these principles as they apply to the design of a computer classroom, reviewing…
Descriptors: Classroom Design, Computer Assisted Instruction, Computer Uses in Education, Design Preferences
Norris, Cathleen; Shin, Namsoo; Soloway, Elliot – Educational Technology, 2007
This article proposes three guidelines for mobile technology design that address the needs and goals of teachers who are considered mainstream with regard to technology use. Devices should be easy to learn and use, focused on the curriculum, and instruction-friendly. Only if the three guidelines are followed by hardware and software developers…
Descriptors: Guidelines, Educational Technology, Computer Software, Computers
Maddux, Cleborne D.; Johnson, D. LaMont – Educational Technology, 1997
Guidelines for educational Web sites are discussed: determining the purpose; providing essential identifiers; determining page length; revising; establishing Internet Child Safety rules; providing a model for observing copyright law; providing links to home pages; using professional language; using images judiciously; assuring the page looks good…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer System Design, Computer Uses in Education
Anderson, Thor A. – Educational Technology, 2003
Explores why "learning" and "object" have been combined in the field of instructional technology. Examines why current definitions of these terms are lacking when looked at from a standards and interoperability point of view. Suggests a new definition with a rationale to satisfy needs of technologists for precise, practical…
Descriptors: Computer Software Development, Computer Uses in Education, Design Preferences, Educational Development
Kaufman, Roger, Ed. – Educational Technology, 1998
Discusses the development of various technologies up through the Internet, and notes that the means have been confused with the ends. Argues that educators and users should first focus on the learning material's content and on performance design that delivers useful results, before selecting the means of delivery (the Internet). (AEF)
Descriptors: Computer Uses in Education, Educational Technology, Information Technology, Instructional Design
Dick, Walter – Educational Technology, 1997
Discusses three ways that instructional design theories can change over time: (1) revision via evolution of models to reflect the outcomes that are being achieved with its current use; (2) revision to reflect current understanding of technology; and (3) complete replacement of present theory with another more powerful theory. Describes the…
Descriptors: Change, Computer Assisted Instruction, Computer Uses in Education, Constructivism (Learning)
Clark, Caleb John – Educational Technology, 1999
Presents the story of one graduate student's experience in an advanced instructional-design class at San Diego State University. The class places students with real clients for a semester of instructional design and technology-consulting work. Author offers students encouragement to learn about the softer side of educational-technology consulting.…
Descriptors: Computer Uses in Education, Consultants, Educational Technology, Experiential Learning
Goldsworthy, Richard – Educational Technology, 1999
Presents a model of differing ways to view technology in its relationship with learning. Discusses these five overlapping categories (or lenses) that capture key areas in which technology may facilitate learning: (1) from technology, (2) with technology, (3) around technology, (4) through technology and (5) through technology-supported assessment…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Computer Uses in Education, Educational Administration
Previous Page | Next Page ยป
Pages: 1  |  2