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Showing 1 to 15 of 45 results Save | Export
Lindert, Lisa; Su, Bude – Educational Technology, 2016
Integrating and documenting formal and informal learning experiences is challenging using the current Shareable Content Object Reference Model (SCORM) eLearning standard, which limits the media and data that are obtained from eLearning. In response to SCORM's limitations, corporate, military, and academic institutions have collaborated to develop…
Descriptors: Instructional Design, Learning Experience, Computer System Design, Electronic Learning
Lowe, Heather – Educational Technology, 2016
Dartmouth and MIT have developed educational behavior apps and wearable devices that collect contiguous streams of data from student users. Given the consent of the user, the app collects information about a student's physical activity, sleep patterns, and location to form conjectures about social and academic behavior. These apps have the…
Descriptors: Student Behavior, Data Collection, Courseware, Behavior Patterns
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
Bush, Michael D.; Walker, Edward C. T.; Sorensen, Alexander N. – Educational Technology, 2011
E-Learning standards began to come on the scene in the late 1990s. SCORM is the most widely known and practiced example, but some would say that it has failed to yield the hoped-for results. The authors have been engaged in projects to determine the impact that SCORM has had, and this article presents the results of interviews with individuals who…
Descriptors: Electronic Learning, Educational Change, Interviews, Program Attitudes
Waldrop, Phillip B. – Educational Technology, 1984
Reviews possible sources of reinforcement in computer assisted instruction and systematic utilization of these sources in courseware design. Sources reviewed include reinforcement from the machine itself; from the content of the instructional modules and its arrangement in a learning sequence; and from sources external to the modules. (MBR)
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Feedback
Faiola, Tony; DeBloois, Michael L. – Educational Technology, 1988
Discusses the role of the graphic technologist in preparing computer screen displays for interactive videodisc systems, and suggests screen design guidelines. Topics discussed include the grid system; typography; visual factors research; color; course mobility through branching and software menus; and a model of course integration. (22 references)…
Descriptors: Branching, Color, Courseware, Design Requirements
Smith, Patricia L.; Boyce, Barbara Ann – Educational Technology, 1984
Briefly describes stages of the systematic design process for educational software including learning goals identification; considering medium suitability; developing performance objectives, criterion-referenced tests, and instructional strategies; and product evaluation and dissemination. Events of instruction are discussed in detail as they…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Instructional Design
Selfe, Cynthia – Educational Technology, 1984
A brief review of shortcomings of commercially available computer assisted instruction (CAI) programs, is followed by a description of Wordsworth II, a sophisticated interactive CAI program written at Michigan Technological University for teaching English composition. Criteria met by each of the program's eight process-based modules are discussed…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Higher Education
Gilbert, Larry; Moore, David R. – Educational Technology, 1998
Defines social and instructional interaction and outlines key elements influencing the design of adaptive computer-mediated learning. Discusses options for the design of interactivity: Web-based, groupware, programming tools, and hybrid course design programs; proposes a graphical model for choosing design tools balancing interactivity and…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Software Development, Courseware
Lennon, Jennifer; Maurer, Hermann – Educational Technology, 1994
Examines methods of lecturing in the past, including blackboards, whiteboards, flip charts, and overhead transparencies; discusses the increasing use of computer technology and specifications for future systems; and describes possible scenarios for future lecturing technologies, including the generation of computer-assisted instructional materials…
Descriptors: Chalkboards, Charts, Computer Assisted Instruction, Computer System Design
Boling, Elizabeth – Educational Technology, 1994
Examines features to consider when redesigning instructional materials to electronic format from print. Topics discussed include physical presence; human-computer interface; resolution and screen size; online help; interactivity; motion and sound; and software tools. Examples of screen designs are included. (Contains 11 references.) (LRW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Development, Courseware
Johnson, James F.; And Others – Educational Technology, 1985
Describes a method for videodisc courseware development utilized by the University of Notre Dame Interactive Videodisc Laboratory staff, which includes production of a storyboard as the final component of the design phase. The three steps of group storyboarding, formative evaluation, and generation of production documents are discussed in detail.…
Descriptors: Courseware, Formative Evaluation, Instructional Design, Material Development
Pantelidis, Veronica S. – Educational Technology, 1993
Considers the concept of virtual reality; reviews its history; describes general uses of virtual reality, including entertainment, medicine, and design applications; discusses classroom uses of virtual reality, including a software program called Virtus WalkThrough for use with a computer monitor; and suggests future possibilities. (34 references)…
Descriptors: Computer Assisted Design, Computer Assisted Instruction, Courseware, Futures (of Society)
Knirk, Frederick G. – Educational Technology, 1992
Discusses features in the physical environment that need to be considered for integrated learning systems (ILSs). Highlights include ergonomics; lighting, including contrast and colors; space, furniture, and equipment, including keyboard, monitor, software, and printer; ambient noise and acoustics; temperature, humidity, and air quality control;…
Descriptors: Classroom Furniture, Climate Control, Computer Assisted Instruction, Computer Managed Instruction
Gros, Begona; And Others – Educational Technology, 1997
Examines the relationship between instructional design (ID) and courseware development, especially for multimedia and hypermedia systems. Discusses ID models; external and internal reasons for the neglect of models; characteristics of models suitable for multimedia and hypermedia development; and models integrating those characteristics: Guided…
Descriptors: Computer Software Development, Courseware, Hypermedia, Instructional Design
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