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McDonald, Jason K. – Educational Technology, 2016
Instructional designers are increasingly looking beyond the field's mainstream approaches to achieve desired outcomes. They seek more creative forms of design to help them invent more imaginative experiences that better reflect their vision and ideals. This essay is addressed to designers who are attracted to these expanded visions of their…
Descriptors: Instructional Design, Educational Innovation, Creativity
Stansberry, Susan L. – Educational Technology, 2016
This design case (Boling, 2010) includes the challenges, considerations, and decisions associated with the design and development of a learning space/place (Dourish, 2006; Harrison & Dourish, 1996) focused on innovative, creative, and imaginative ways to transform teaching and learning with technology. The T.E.C.H. Playground in the College of…
Descriptors: Educational Facilities Design, Educational Environment, Educational Change, Innovation
West, Richard E. – Educational Technology, 2016
This article describes initial success in developing an interdisciplinary studio for teaching collaborative creativity and design, with faculty from multiple departments co-teaching and co-mentoring interdisciplinary student groups engaged in social innovation. The rationale for developing this studio has been to prepare students for the kind of…
Descriptors: Higher Education, Creativity, Interdisciplinary Approach, Teacher Collaboration
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2015
Punya Mishra is Professor of Educational Psychology and Educational Technology at Michigan State University, where he directs the Master of Arts in Educational Technology program. He currently chairs the Creativity Special Interest Group at the Society for Information Technology in Teacher Education. He is nationally and internationally recognized…
Descriptors: Educational Technology, Creativity, Technological Literacy, Pedagogical Content Knowledge
Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
Miller, Charles; Hokanson, Brad – Educational Technology, 2009
This article is the second installment in a four-part "Educational Technology" series exploring a contemporary perspective on the process of instructional design. In this article, the authors reintroduce the framework of Role-Based Design (RBD) and describe practical strategies for its integration into design workflow. Next, they examine their…
Descriptors: Instructional Design, Architecture, Educational Technology, Artists
Hokanson, Brad; Miller, Charles – Educational Technology, 2009
This is the first in a series of four articles presenting a new outlook on the process of instructional design. Along with offering an improvement to current practice, the goal is to stimulate discussion about the role of designers, and more importantly, about the nature of the process of instructional design. The authors present in this article a…
Descriptors: Creativity, Instructional Design, Innovation, Models
Hokanson, Brad; Miller, Charles – Educational Technology, 2010
This article is the third in a series of four articles that present a new outlook on the methods of instructional design. The authors examine the nature of the process of instructional design, with the goal of stimulating discussion about designer roles. In this article, the authors consider the realization of scientific and educational theory…
Descriptors: Instructional Design, Instructional Materials, Educational Theories, Theory Practice Relationship
Honebein, Peter C. – Educational Technology, 2009
"Transmergent learning" is a macro instructional strategy that increases the likelihood of exceptional educational experiences, where creativity and innovation reign. By blending the principles of transformational experiences with evolutionary and emergent properties of complexity theory, instructional designers are able to craft an…
Descriptors: Educational Strategies, Instructional Design, Educational Experience, Creativity
Dick, Walter – Educational Technology, 1995
Discusses creativity and instructional system design (ISD) in light of situated cognition, constructivism, and anchored instruction. Topics include historical background; ISD resulting in boring instruction, ISD evaluation criteria, the creativity criterion, quality, conditions for producing creative instruction, the linearity of the design…
Descriptors: Constructivism (Learning), Creativity, Evaluation Criteria, Instructional Design
Dick, Walter – Educational Technology, 1995
Responds to criticisms of author's work on instructional design and creativity. Clarifies three points from the criticized article: (1) the role of the Dick and Carey model; (2) the role of the client in the design process; and (3) the importance of performance analysis of ill-defined problems. (JMV)
Descriptors: Creative Teaching, Creativity, Instructional Design, Responses
Rowland, Gordon – Educational Technology, 1995
Responds to two arguments made by Walter Dick in the debate over instructional design and creativity: (1) "creativeness" should not dominate effectiveness and efficiency; and (2) systematic instructional design methods do result in "creative instruction" when they are used appropriately. Also lists respondent's assumptions and claims. (JMV)
Descriptors: Creative Teaching, Creativity, Debate, Efficiency
Visser, Jan; Visser, Yusra Laila – Educational Technology, 2002
Discusses a redefinition of learning and considers implications for instructional design and educational technology. Topics include creativity; changing performance capability by instruction; preparing students for lifelong learning; interactions with our environment; the role of curiosity and challenge; learning as dialogue; and emotional needs.…
Descriptors: Creativity, Curiosity, Educational Technology, Environment
Caropreso, Edward J.; Couch, Richard A. – Educational Technology, 1996
Considers ways to enhance individual creativity and how an individual can help develop a workplace that utilizes creative approaches to instruction and instructional products. Highlights include individual traits and characteristics; abilities and skills; evaluation and reward; competition; and developing individual creativity as an instructional…
Descriptors: Competition, Creative Development, Creativity, Evaluation Utilization
Shank, Gary; And Others – Educational Technology, 1994
Introduces the concept of abductive reasoning; discusses its importance for instructional designers in education; and describes the development of a computer program called the Abductive Reasoning Tool (ART) that helps students learn and understand abductive logic. Highlights include abduction and creativity, and field-testing ART with…
Descriptors: Adult Learning, Computer Assisted Instruction, Computer Software Development, Courseware