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Downey, Steve – Educational Technology, 2012
In the past decade, virtual worlds have progressed from isolated sectors of the Internet, inhabited by computer and fantasy role-playing enthusiasts, to one of the fastest growing sectors in the gaming industry. In the process, they have established themselves as promising venues for the delivery of online instruction. Unfortunately, during that…
Descriptors: Electronic Learning, Constructivism (Learning), Instructional Design, Online Courses
Heger, Herbert K. – Educational Technology, 1971
Descriptors: Curriculum Development, Educational Technology, Game Theory, Simulation
Epstein, Robert – Educational Technology, 1993
Describes generativity theory based on the probabilities of many behaviors that are in competition and considers its effect on creativity. Topics discussed include previous and current generativity research, including behavior charts and frequency profiles; computer simulations; skills that improve generative processes; and creativity training in…
Descriptors: Behavioral Science Research, Behavioral Sciences, Charts, Computer Simulation
Lewis, Eileen L.; And Others – Educational Technology, 1993
Describes a study of eighth-grade students that investigated the impact of computer simulations on students' ability to generalize scientific concepts from classroom to naturally occurring problems. A curriculum for teaching thermodynamics that was reformulated to emphasize integration of understanding is described, and student reactions are…
Descriptors: Computer Assisted Instruction, Computer Simulation, Concept Teaching, Courseware