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Hong, Yi-Chun; Clinton, Gregory; Rieber, Lloyd P. – Educational Technology, 2014
Profitable creative ideas can emerge from within virtually any phase of the instructional design and development process. However, the design of user interactions is perhaps where learners can most directly experience the benefits of such ideas. In this article, the authors discuss principles of learner interaction as found in the instructional…
Descriptors: Instructional Design, Instructional Development, Creative Development, Creative Thinking
Parrish, Patrick E.; Wilson, Brent G.; Dunlap, Joanna C. – Educational Technology, 2011
This article presents a framework for understanding learning experience as an object for instructional design--as an object for design as well as research and understanding. Compared to traditional behavioral objectives or discrete cognitive skills, the object of experience is more holistic, requiring simultaneous attention to cognition, behavior,…
Descriptors: Instructional Design, Behavioral Objectives, Transformative Learning, Learning Processes
Duncan, Charles S. – Educational Technology, 1976
Descriptors: Definitions, Educational Technology, Learning Problems, Learning Processes
Lord, W.; And Others – Educational Technology, 1973
Articles purpose is to clarify the present situation with regard to learning system terminology and classification by suggesting an alternate framework which does not rely to any large extent on rigorous definitions. (Author)
Descriptors: Computer Assisted Instruction, Definitions, Educational Technology, Learning Activities
Driskell, James E.; Dwyer, Daniel J. – Educational Technology, 1984
Examines advantages of using videogame format for training, including practicality, relatively inexpensive hardware, ability to use multi-purpose software modules, motivational advantages of increased student interest and instructional effectiveness, and instructional features such as the adaptive interactive nature of videogames. An example of a…
Descriptors: Computer Assisted Instruction, Definitions, Educational Games, Epistemology