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Gee, James Paul – Educational Technology, 2017
This article discusses video games as "attractors" to "affinity spaces." It argues that affinity spaces are key sites today where people teach and learn 21st Century skills. While affinity spaces are proliferating on the Internet as interest-and-passion-driven sites devoted to a common set of endeavors, they are not new, just…
Descriptors: Video Games, Informal Education, Educational Environment, Space Utilization
Stansberry, Susan L. – Educational Technology, 2016
This design case (Boling, 2010) includes the challenges, considerations, and decisions associated with the design and development of a learning space/place (Dourish, 2006; Harrison & Dourish, 1996) focused on innovative, creative, and imaginative ways to transform teaching and learning with technology. The T.E.C.H. Playground in the College of…
Descriptors: Educational Facilities Design, Educational Environment, Educational Change, Innovation
Dousay, Tonia A. – Educational Technology, 2017
Many resources now punctuate the maker movement landscape. However, some schools and communities still struggle to understand this burgeoning movement. How do we define these spaces and differentiate them from previous labs and shops? Through a multidimensional framework, stakeholders should consider how the structure, access, staffing, and tools…
Descriptors: Educational Facilities Design, Educational Change, Advocacy, Blended Learning
Polly, Drew – Educational Technology, 2011
Technology has been shown to positively influence student learning when students explore technology-rich tasks that simultaneously require them to use higher-order thinking skills (HOTS), such as analyzing or evaluating information or creating new representations of knowledge. Educational technology researchers have posited that in order for…
Descriptors: Educational Technology, Thinking Skills, Task Analysis, Teaching Methods
Watson, C. Edward; Doolittle, Peter E. – Educational Technology, 2011
A number of indicators, including new professional organizations, the proliferation of software tools, and the launch of a new international journal, are signaling a critical mass of interest in ePortfolios in educational settings. This article describes the current ePortfolio landscape by examining the key promises offered by such tools in…
Descriptors: Educational Technology, Educational Indicators, Portfolios (Background Materials), Electronic Publishing
Bolger, Benjamin B.; Rowland, Gordon; Reuning-Hummel, Carrie; Codner, Stephen – Educational Technology, 2011
Powerful and transformative learning experiences display characteristics in common with each other. Emerging communication technologies may increase opportunities for powerful and transformative learning experiences. To explore this question, there are four sections to this article. First, it is observed that there are many interesting synergies…
Descriptors: Electronic Learning, Online Courses, Transformative Learning, Barriers
Blake, Anne M.; Moseley, James L. – Educational Technology, 2010
Avatars are gaining popularity as an emerging technology to facilitate learning and instruction. Avatars can be used as agents of e-learning applications or as part of immersive learning environments such as Second Life. Research indicates that avatar use has numerous potential benefits, including increased student engagement and opportunities for…
Descriptors: Electronic Learning, Educational Technology, Computer Simulation, Technology Uses in Education
Chen, Wenli; Seow, Peter; So, Hyo-Jeong; Toh, Yancy; Looi, Chee-Kit – Educational Technology, 2010
The use of mobile technology can help extend children's learning spaces and enrich the learning experiences in their everyday lives where they move from one context to another, switching locations, social groups, technologies, and topics. When students have ubiquitous access to mobile devices with full connectivity, the in-situ use of the mobile…
Descriptors: Electronic Learning, Handheld Devices, Educational Media, Educational Technology
Dwyer, David C. – Educational Technology, 2013
Well over one million high school students drop out of U.S. high schools each year. The human and financial tolls are startling and cannot be sustained in an era when the country is looking for means to remain globally competitive. What would it take to dramatically reduce the problem? USC's Rossier School of Education helped found an independent…
Descriptors: High Schools, Charter Schools, Urban Schools, Dropout Rate
Veletsianos, George – Educational Technology, 2011
In this article, the author argues that technology use in education has focused on combating instructional problems and inefficiencies. While technology use for such purposes is viable and important, the author proposes that practitioners and researchers in this field utilize emerging technologies as a means to provide opportunities for personally…
Descriptors: Transformative Learning, Educational Technology, Educational Opportunities, Educational Environment
Wong, Yin-Mei; Tan, Seng-Chee – Educational Technology, 2009
The authors propose using the Enter-the-Story teaching method for language learning in Multi-User Virtual Environments (MUVEs). A MUVE's immersive story-world imbued with rich cultural artifacts provides an appealing environment for young learners to learn a language by taking on roles in a story and describing their imaginative experience in the…
Descriptors: Virtual Classrooms, Teaching Methods, Educational Environment, Case Studies
Bernardez, Mariano – Educational Technology, 2009
While most organizations react to economic downturns by downsizing and cutting training and educational "costs," a few others thrive under adversity by engaging in innovative practices supported by extensive and creative uses of educational technology. This article examines how diverse organizations benefit from the cycles of "creative…
Descriptors: Educational Technology, Educational Environment, Educational Innovation, Systems Approach
Haughton, Noela A.; Yeh, Kuo-Chuan; Nworie, John; Romero, Liz – Educational Technology, 2013
As with any innovation, the adoption and diffusion of digital technologies in higher education have also brought unintended consequences. This article discusses the unintended misuse of these technologies in the higher education setting. Depending upon severity, these consequences discussed--distraction, addiction, academic dishonesty, and…
Descriptors: Information Technology, Teaching Methods, Internet, Bullying
Honebein, Peter C.; Goldsworthy, Richard – Educational Technology, 2012
Virtual classrooms and virtual activities have waxed and waned, with most focusing on fostering learning in the cognitive domain and, realistically, most becoming rapidly discontinued. But social virtual realities (SVR) are uniquely "social," so what about interpersonal skills? This article describes the authors' experiences exploring SVR as a…
Descriptors: Computer Simulation, Educational Environment, Virtual Classrooms, Educational Technology
Lim, Kenneth Y. T. – Educational Technology, 2010
This article considers some of the unique affordances that Multi-User Virtual Environments--in particular, Second Life--present to the design of learning environments. Drawing upon some preliminary experiences of acquainting teachers in several schools in Singapore with Second Life, specific attention is paid to the inherent spatiality of the…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Geography