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Showing 1 to 15 of 41 results Save | Export
Trentin, Guglielmo; Bocconi, Stefania – Educational Technology, 2014
In order to design learning solutions that effectively embed face-to-face and online dimensions, it is crucial to identify the key components underpinning hybrid solutions. Furthermore, once these components have been identified, there is the need to clarify how to recombine them to meet a specific learning objective. This article aims to…
Descriptors: Higher Education, Instructional Design, Blended Learning, Teaching Methods
Gropper, George L. – Educational Technology, 2014
Student achievement does not depend solely on teacher competence. Students' own behavior, their motivation to achieve, and their attitudes toward others around them all contribute. These variables create conditions--an environment--that either favors or disfavors achievement. They can dictate the amount of time a teacher has to devote to…
Descriptors: Classroom Techniques, Classroom Environment, Models, Guidelines
Lin, Yu-Ju; Kim, ChanMin – Educational Technology, 2013
Most classrooms in the U.S. are composed of students with different learning styles and experiences as well as different achievement levels (Ferguson, 2001). Personalized learning is a unique way of students' learning determined by their own learning style, pace, and needs. Focusing on individual differences, personalized instruction aims to…
Descriptors: Guidelines, Technology Integration, Technology Uses in Education, Design Preferences
Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
Sugar, William A. – Educational Technology, 1999
Details myths that illustrate novice instructional designers' perspectives on usability sessions and their users. Then offers suggestions for integrating creativity and developing enhanced perspective-taking. Two tables list the myths and guidelines, and potential effects of usability-session guidelines on novice designers' myths are charted. (AEF)
Descriptors: Computer System Design, Design Requirements, Designers, Educational Technology
Norris, Cathleen; Shin, Namsoo; Soloway, Elliot – Educational Technology, 2007
This article proposes three guidelines for mobile technology design that address the needs and goals of teachers who are considered mainstream with regard to technology use. Devices should be easy to learn and use, focused on the curriculum, and instruction-friendly. Only if the three guidelines are followed by hardware and software developers…
Descriptors: Guidelines, Educational Technology, Computer Software, Computers
Cohen, Vicki Blum – Educational Technology, 1985
Discusses how operant conditioning has not brought instructional designers any closer to using feedback effectively in computer assisted instruction they design, defines and describes types of feedback, presents guidelines for effective feedback use, and suggests use of templates to bring instructional design to a sophisticated level of…
Descriptors: Classification, Computer Assisted Instruction, Design Preferences, Educational Research
Faiola, Tony; DeBloois, Michael L. – Educational Technology, 1988
Discusses the role of the graphic technologist in preparing computer screen displays for interactive videodisc systems, and suggests screen design guidelines. Topics discussed include the grid system; typography; visual factors research; color; course mobility through branching and software menus; and a model of course integration. (22 references)…
Descriptors: Branching, Color, Courseware, Design Requirements
Willis, Jerry – Educational Technology, 2000
Discusses some of the emerging constructivist instructional design models and suggest three guidelines for instructional design that are based on an interpretivist philosophy of science and constructivist theories of learning. Explains recursive (iterative) non-linear design, reflective design, and participatory design. (Contains 72 references.)…
Descriptors: Constructivism (Learning), Guidelines, Instructional Design, Models
Hawley, Chandra – Educational Technology, 1997
Provides guidelines for systemic change in education. Presents an overview of the change process. Discusses preparing for change; building a core team to lead the design effort; transforming vision into system design; shifting focus from planning to implementation; and implementation, summative evaluation, and closure. (AEF)
Descriptors: Design Requirements, Educational Change, Educational Development, Evaluation
Maddux, Cleborne D.; Johnson, D. LaMont – Educational Technology, 1997
Guidelines for educational Web sites are discussed: determining the purpose; providing essential identifiers; determining page length; revising; establishing Internet Child Safety rules; providing a model for observing copyright law; providing links to home pages; using professional language; using images judiciously; assuring the page looks good…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer System Design, Computer Uses in Education
Spitler, C. Douglas; Corgan, Virginia E. – Educational Technology, 1979
Suggestions for writing computer-assisted instructional programs are offered through an examination of the goals and structure of these programs. Discussed are problems one may encounter in creating such programs. (RAO)
Descriptors: Computer Assisted Instruction, Computer Programs, Guidelines, Instructional Design
Tennyson, Robert D. – Educational Technology, 1976
Presents guidelines for the evaluation of instructional materials beginning with the first phases of development and continuing until they are finally replaced. (JY)
Descriptors: Evaluation, Formative Evaluation, Guidelines, Instructional Design
Hannum, Wallace H. – Educational Technology, 1974
Article presents a scheme that provides a common framework for viewing task analysis. (Author)
Descriptors: Educational Technology, Guidelines, Instructional Design, Instructional Innovation
Picard, Christopher L. – Educational Technology, 1993
Examines the implications of the term "goal directed," or "intentional behavior," in the context of instructional design strategies. Models developed by Piaget and Vygotsky regarding development and learning are reviewed; intentionality and situated activities are discussed and examples given; and principles regarding…
Descriptors: Developmental Stages, Goal Orientation, Guidelines, Instructional Design
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