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Gropper, George L. – Educational Technology, 2017
What would it take for instructional design to qualify as a bona fide applied discipline? First and foremost, a fundamental requirement is a testable and tested theoretical base. Untested rationales until verified remain in limbo. Secondly, the discipline's applied prescriptions must be demonstrably traceable to the theoretical base once it is…
Descriptors: Instructional Design, Intellectual Disciplines, Educational Technology, Technology Integration
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2015
Despite the rhetoric around technology as a transformative force in education, transformation is in the hands of teachers not technology. Yet, teachers cannot capitalize on technology's transformative potentials when teacher education is focused on the technology itself or even on the goal of technology integration. Teachers today are challenged…
Descriptors: Teacher Education Curriculum, Instructional Design, Educational Technology, Technology Uses in Education
Jan, Mingfong; Gaydos, Matthew – Educational Technology, 2016
This article aims at clarifying and conceptualizing game-based learning (GBL) in order to pinpoint directions for practices and research. The authors maintain that GBL should be conceptualized toward the transformation of a textbook-learning culture. The authors emphasize the importance of a paradigm shift in learning and a reorientation in…
Descriptors: Educational Practices, Educational Research, Educational Games, Learning Strategies
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2015
Punya Mishra is Professor of Educational Psychology and Educational Technology at Michigan State University, where he directs the Master of Arts in Educational Technology program. He currently chairs the Creativity Special Interest Group at the Society for Information Technology in Teacher Education. He is nationally and internationally recognized…
Descriptors: Educational Technology, Creativity, Technological Literacy, Pedagogical Content Knowledge
Gibbons, Andrew S. – Educational Technology, 2016
This article asks five questions that lead us to the foundations of design practice in educational technology. Design processes structure time, space, place, activity, role, goal, and resource. For educational technology to advance in its understanding of design practice, it must question whether we have clear conceptions of how abstract…
Descriptors: Educational Technology, Instructional Design, Design, Teaching Methods
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
The authors present this interview with Joshua Kim, Director of Digital Learning Initiatives at the Dartmouth Center for the Advancement of Learning (DCAL). Dr. Kim leads Dartmouth College's efforts around online learning and digital innovation for teaching and learning. He is a well-known conference speaker and consultant in the area of…
Descriptors: Educational Technology, Interviews, Electronic Learning, Web Based Instruction
Gropper, George L. – Educational Technology, 2016
A prescription favored in this article calls for the joint use of "learning maps" and "instructional maps." Why then the "Vs." in the title? Simply put, it is a rhetorical device. It calls attention to a key difference between the two. This article explicates the difference. It also informs how alone and in…
Descriptors: Instructional Materials, Concept Formation, Instructional Design, Models
Ochsner, Amanda; Corwin, Zoë B. – Educational Technology, 2017
In 2014, researchers at the Pullias Center for Higher Education at the University of Southern California (USC) received a grant from the U.S. Department of Education's Fund for the Improvement in Postsecondary Education's First in the World program to do research aimed at understanding how games can be used to cultivate college knowledge and…
Descriptors: Educational Research, Educational Games, Instructional Design, Design Requirements
Romero, Liz – Educational Technology, 2016
The purpose of this article is to describe the implementation of a story approach to create online courses in a college environment. The article describes the components of the approach and the implementation process to create a nursing and a language course. The implementation starts with the identification of the need and follows by creating a…
Descriptors: Online Courses, Educational Technology, Instructional Design, Problem Solving
Lindert, Lisa; Su, Bude – Educational Technology, 2016
Integrating and documenting formal and informal learning experiences is challenging using the current Shareable Content Object Reference Model (SCORM) eLearning standard, which limits the media and data that are obtained from eLearning. In response to SCORM's limitations, corporate, military, and academic institutions have collaborated to develop…
Descriptors: Instructional Design, Learning Experience, Computer System Design, Electronic Learning
Tobias, Sigmund; Fletcher, J. Dexter; Chen, Fei – Educational Technology, 2015
Digital games were reviewed as an emerging tool in educational technology. Factors such as instructional effectiveness, time on task, relationship to curricula, student socio-economic status, violence in games, and game mechanics were considered. Despite considerable variability among studies, larger overall effect sizes for the impact of games on…
Descriptors: Educational Games, Educational Technology, Instructional Effectiveness, Time on Task
Merrill, M. David – Educational Technology, 2014
This article provides the rationales for three recommendations for the future of Instructional Technology: (1) instructional technology as a field seems to have reached a tipping point, where the basic approach to instructional design has stabilized to where further research at this level has waned, suggesting that it is time for instructional…
Descriptors: Educational Technology, Instructional Design, Technological Advancement, Technology Uses in Education
West, Richard E. – Educational Technology, 2016
This article describes initial success in developing an interdisciplinary studio for teaching collaborative creativity and design, with faculty from multiple departments co-teaching and co-mentoring interdisciplinary student groups engaged in social innovation. The rationale for developing this studio has been to prepare students for the kind of…
Descriptors: Higher Education, Creativity, Interdisciplinary Approach, Teacher Collaboration
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2015
J. Michael Spector's academic preparation was in philosophy--epistemology and logic, primarily. His dissertation was on skepticism in modern philosophy, and that led him to a deep-seated appreciation for classical skepticism. The word "skeptic" is derived from the Greek word "skepsis," which means investigation. While the…
Descriptors: Educational Technology, Interviews, Technology Uses in Education, Teacher Education Programs
Kim, Minchi C. – Educational Technology, 2012
Many studies have been conducted on the topics of tools, computers, and technology designed to promote student learning. However, researchers have rarely raised the critical issue of the lack of consensus on conceptualizing "cognitive tools" or the possible challenges associated with previous definitions. By examining the limitations on research…
Descriptors: Instructional Design, Social Environment, Technology Integration, Technology Uses in Education
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