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Sengupta, Pratim; Clark, Doug – Educational Technology, 2016
The authors extend the theory of "disciplinary integration" of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom, and (2) iterative design of multiple, complementary, symbolic inscriptions (e.g.,…
Descriptors: Play, Games, Science Instruction, Science Education
Shapiro, R. Benjamin; Squire, Kurt D. – Educational Technology, 2011
Debates in forums such as "Educational Technology" and the National Academies of Science (National Research Council, 2011) emphasize the promise (and indeed recent successes) of digital game-based learning programs, but also the need for research-driven approaches that carefully delineate learning goals. This article introduces one such…
Descriptors: Educational Technology, Scientific Literacy, Science Education, Interdisciplinary Approach