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Reports - Descriptive | 2 |
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Jasinski, Marie; Thiagarajan, Sivasailam – Educational Technology, 2000
Focuses on the use of e-mail games for learning. Discusses terminology; reasons for using virtual games; promoting person-to-person interaction online; how to play an e-mail game, including three examples of specific games; player reactions; design components; the functions for facilitating an e-mail game; and the game as an excuse for debriefing.…
Descriptors: Computer Games, Computer Oriented Programs, Computer Software, Electronic Mail
Choi, Wook – Educational Technology, 1997
Scenario refers to specific courses of action/events occurring within computer simulations and attempting to recreate lifelike situations. This article identifies critical features and their elements in designing effective scenarios in computer-based instructional simulations: (1) sequence; (2) operating procedures; (3) characteristics of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation
Lorber, Michael A. – Educational Technology, 1974
A description of a self-paced, competency based teacher education program at Illinois State University. (HB)
Descriptors: Competency Based Teacher Education, Computer Assisted Instruction, Computer Oriented Programs, Educational Technology