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Hathaway, Dawn; Norton, Priscilla – Educational Technology, 2013
Despite the central role that well organized and structured course content plays in engaging online learners with content, the authors point to the absence of guidelines for organizing content in ways that meet course learning goals. Recognizing the need for a design solution and, perhaps, the need for a new design model, "design…
Descriptors: Instructional Design, Online Courses, Educational Technology, Course Content
McLellan, Hilary – Educational Technology, 2002
Explains experience design as an emerging multidisciplinary approach to design and considers implications for the design of instruction and learning experiences. Discusses experience design applications in education; what experience is and how people experience things; the role of stories and drama; boundaries and constraints; and implications for…
Descriptors: Drama, Experience, Instructional Design, Interdisciplinary Approach
Quinlan, Laurie A. – Educational Technology, 1997
Discusses the elements of classroom Web presentations: planning; construction, including design tips; classroom use; and assessment. Lists 14 World Wide Web resources for K-12 teachers; Internet search tools (directories, search engines and meta-search engines); a Web glossary; and an example of HTML for a simple Web page. (PEN)
Descriptors: Educational Resources, Educational Technology, Elementary Secondary Education, Glossaries
Thiagarajan, Sivasailam – Educational Technology, 2002
Discussion of instructional design strategies focuses on principles to create faster, cheaper, and better strategies by using unconventional methods. Presents six case studies that show how training objectives were met and discusses basic principles of training design activities compared to traditional instructional systems design, including a…
Descriptors: Case Studies, Cost Effectiveness, Instructional Design, Learning Activities
Sherry, Lorraine; Trigg, Maggie – Educational Technology, 1996
Discusses how teachers and instructional designers can encourage critical thinking in students through epistemic games, reflective knowledge-generating activities that can be created for any knowledge domain. Provides examples for various subjects. Presents a method for organizing instructional material into appropriate epistemic forms and for…
Descriptors: Class Activities, Critical Thinking, Educational Games, Epistemology
Holloway, Robert E. – Educational Technology, 1974
Some guidelines for facilities for independent learning and instructional development. (Author)
Descriptors: Educational Development, Educational Facilities, Facility Guidelines, Independent Study
Spitzer, Dean R., Ed. – Educational Technology, 1996
Briefly examines research on motivation. Discusses the importance of applying motivation principles to instructional design. Describes the following motivators that can be incorporated into the context of a learning activity: action; fun; choice; social interaction; error tolerance; measurement; feedback; challenge; and recognition. (AEF)
Descriptors: Academic Aspiration, Feedback, Instructional Design, Instructional Improvement
Boutwell, Richard C.; Barton, Grant E. – Educational Technology, 1974
Descriptors: Aptitude, Aptitude Treatment Interaction, Cognitive Ability, Cognitive Development
Cates, Ward Mitchell – Educational Technology, 2001
This instructional design sought to create an easily graspable application of physics principles. It took an engineering slant on the content, asking students to investigate physics by attempting to increase the productivity of a "Splam-canning" plant. Design strategies are outlined for six science principles and eight product utilization…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Cates, Ward Mitchell; Bishop, Mary Jean – Educational Technology, 2001
Summarizes a discussion by the authors of this special issue that took place after the five instructional designers created lesson plans for the same design task. Highlights include the specified content's convergent effect on the designs; design philosophies; things that surprised the designers; and their favorable responses. (AEF)
Descriptors: Assignments, Design Preferences, Designers, Elementary Secondary Education
Tripp, Steven D. – Educational Technology, 1993
Discusses situated learning and instruction. Topics discussed include situated cognition theories; prescriptions for instructional design; adapting instructional design to situated learning; evaluating situated learning; situated cognition and the role of the teacher; different types of problem-solving activities; and the work of the Cognition and…
Descriptors: Educational Theories, Evaluation Methods, Experiential Learning, Higher Education
Collins, Mauri P.; Berge, Zane L. – Educational Technology, 2003
Presents an instructional design framework that stresses the alignment of learning outcomes, learning activities, and evaluation and feedback. Focuses on student learning rather than instructional input; encourages faculty development to enable them to design their own courses; considers course resources, practice activities, and interaction; and…
Descriptors: Evaluation Methods, Faculty Development, Feedback, Higher Education
Swick, Kevin J. – Educational Technology, 1989
Discusses roles that parents and teachers can perform to facilitate children's interactions with computers. Highlights include: (1) designing computer environments, including learner control, learning activities, and relating computer experiences to other learning processes; (2) adult interactions with children; and (3) observation and feedback…
Descriptors: Child Development, Computer Assisted Instruction, Educational Environment, Feedback
Taylor, James C. – Educational Technology, 1994
Describes the Novice-Expert (Novex) Analysis, a nine-step approach to instructional design aimed at effecting the shift from novice to expert by creating a series of learning activities to enable novices to construct an expert knowledge base. The "Dimensions of Processing Model" diagram illustrates how learning processes influence…
Descriptors: Cognitive Mapping, Cognitive Processes, Cognitive Psychology, Cognitive Structures
Lamb, Annette – Educational Technology, 2003
Provides practical ideas for "raising the bar" on student, technology-rich projects as teachers and learners work together to transform the learning environment. Explores levels of complexity in student products and determines what is realistic in terms of matching standards and activities with time and resources. (Author/AEF)
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Environment, Educational Resources
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