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Harmon, Stephen W. – Educational Technology, 2011
This article examines the affordances of virtual worlds for initiating a transformative learning experience for adults. In particular, it addresses the capacity of virtual worlds to allow creation of an alternate self which requires some level of personal self-reflection; provide atypical experiences that can initiate reflection; allow experience…
Descriptors: Transformative Learning, Learning Experience, Adult Education, Adult Students
Squire, Kurt; Jenkins, Henry; Holland, Walter; Miller, Heather; O'Driscoll, Alice; Tan, Katie Philip; Todd, Katie. – Educational Technology, 2003
Discusses the rapid growth of digital games, describes research at MIT that is exploring the potential of digital games for supporting learning, and offers hypotheses about the design of next-generation educational video and computer games. Highlights include simulations and games; and design principles, including context and using information to…
Descriptors: Computer Games, Context Effect, Design Requirements, Educational Games
Merrill, M. David – Educational Technology, 2001
This instructional design looks at momentum in physics through railroading, to assist students in developing appropriate mental models that will enable them to solve problems relevant to the process or principle being taught. A PEAnet (process, entity, activity network) relationship enables an instructional visualization (simulation) in which…
Descriptors: Cognitive Processes, Instructional Design, Instructional Development, Instructional Innovation
Carlson, Helen L.; And Others – Educational Technology, 1989
Describes methods for using videodisc technology in training human service professionals for use in college curriculums or for inservice education. Methods explained include videotaping from the learner's point of view, using a Simulation System Trainer, and a programing technique that saves learner responses for later evaluation. (10 references)…
Descriptors: Computer Simulation, Evaluation Methods, Feedback, Higher Education
Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Educational Technology, 1993
Reviews theories of anchored instruction and addresses issues related to learning, transfer, and assessment. Highlights include video-based macrocontexts; videodisc anchors versus computer-based simulations; cooperative learning; transfer outside the classroom; authenticity; visual anchors versus verbal anchors; situated cognition; and using…
Descriptors: Computer Assisted Instruction, Computer Simulation, Cooperative Learning, Distance Education