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Gardner, Joel – Educational Technology, 2010
Research has shown that when Merrill's First Principles of Instruction are used as part of an instructional strategy, student learning increases. Several articles describe these principles of instruction, including specific methods for implementing this theory. However, because teachers and designers often have little time to design instruction,…
Descriptors: Educational Strategies, Instructional Design, Literature Reviews, Educational Principles
Hathaway, Warren E. – Educational Technology, 1989
Describes the steps needed to develop a computer-managed learning system that is derived from a network-based curriculum such as the Program Evaluation and Review Technique (PERT). System components that are described include curriculum mapping, including objectives; lesson outlines; and a framework for evaluating students and instructional…
Descriptors: Computer Managed Instruction, Curriculum Design, Curriculum Development, Elementary Secondary Education
Cates, Ward Mitchell; Bishop, Mary Jean – Educational Technology, 2001
Summarizes a discussion by the authors of this special issue that took place after the five instructional designers created lesson plans for the same design task. Highlights include the specified content's convergent effect on the designs; design philosophies; things that surprised the designers; and their favorable responses. (AEF)
Descriptors: Assignments, Design Preferences, Designers, Elementary Secondary Education
Cates, Ward Mitchell – Educational Technology, 2001
Describes the objective behind this special issue: to identify a science content area (physics for eighth to eleventh graders), work with science teachers to produce a set of content materials, and present a common content outline to a group of instructional designers. The first article describes the derivation of the content outline. The next…
Descriptors: Assignments, Design Preferences, Instructional Design, Instructional Development
Mayer, Richard E.; Smith, Terrence R.; Borgman, Christine L.; Smart, Laura J. – Educational Technology, 2002
Describes how the Alexandria Digital Earth Prototype (ADEPT), a large-scale digital library project, can be used to assist college instructors in designing lessons. Examines two instructional aspects of digital libraries: personalized knowledge bases (the knowledge of any domain), and structured views of the knowledge base (a subset of the…
Descriptors: Electronic Libraries, Higher Education, Instructional Design, Lesson Plans
English, Fenwick W.; Steffy, Betty E. – Educational Technology, 1983
Design problems of a school curriculum plan (those which result when elements required to attain quality control are not present or not functionally linked one to the other) and delivery problems (implementation) are discussed in relation to school curriculum management. Problem intervention and improvement are noted. Eleven references are cited.…
Descriptors: Curriculum Design, Curriculum Development, Educational Administration, Educational Testing
Rakes, Glenda – Educational Technology, 1996
This article describes the concepts of information literacy and resource-based learning as they relate to the Inquiry Training Model of instruction. It also provides guidelines for designing lesson plans using the Internet as a resource and assesses learning outcomes. (AEF)
Descriptors: Educational Methods, Educational Resources, Guidelines, Information Literacy
Bishop, Mary Jean; Bross, Thomas R.; Nelson, James H. – Educational Technology, 2001
Each designer contributing to this special issue was asked to prepare an introductory lesson on the physics of motion aimed at eighth to eleventh graders. This article presents a brief description of how a detailed physics content was researched, edited, and refined by subject-matter experts, and then ultimately presented to the instructional…
Descriptors: Assignments, Course Content, Instructional Design, Instructional Development
Cates, Ward Mitchell – Educational Technology, 2001
This instructional design sought to create an easily graspable application of physics principles. It took an engineering slant on the content, asking students to investigate physics by attempting to increase the productivity of a "Splam-canning" plant. Design strategies are outlined for six science principles and eight product utilization…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Earle, Rodney S. – Educational Technology, 1992
Discusses instructional design and educational reform in public schools; describes the results of surveys and interviews with teachers that explored the use of instructional design principles in their planning processes; and provides an example of an instructional design component in undergraduate teacher education at the University of North…
Descriptors: Educational Change, Educational Planning, Elementary Secondary Education, Higher Education
Schitai, Amit – Educational Technology, 1989
Describes the process of creating an interactive videodisc for teaching Hebrew as a foreign language at the University of Michigan. Learning processes for foreign languages are discussed, lesson objectives and planning are explained, production considerations in planning the video are described, and examples of computer activities are given. (six…
Descriptors: Computer Assisted Instruction, Computer System Design, Courseware, Hebrew
Merrill, M. David – Educational Technology, 2001
This instructional design looks at momentum in physics through railroading, to assist students in developing appropriate mental models that will enable them to solve problems relevant to the process or principle being taught. A PEAnet (process, entity, activity network) relationship enables an instructional visualization (simulation) in which…
Descriptors: Cognitive Processes, Instructional Design, Instructional Development, Instructional Innovation
Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design