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Caldwell, Robert M. – Educational Technology, 1980
Presents specific guidelines for designing instructional programs that will be delivered on microcomputers so that these programs will use the capacity of the microcomputer system in a way that will develop in learners a range of cognitive skills and help learners to evolve useful learning strategies. (Author)
Descriptors: Computer Assisted Instruction, Computer Graphics, Individualized Instruction, Instructional Development
Awotua-Efebo, Ebi Bio – Educational Technology, 1984
Presents guidelines for cost effective product development for training managers charged with quality control of products and training specialists who design materials. Discusses phases of educational product development--diagnosis, design, development, and evaluation. (MBR)
Descriptors: Cost Effectiveness, Design Requirements, Guidelines, Instructional Development
Gull, Randall L. – Educational Technology, 1980
Reviews reasons for the decision to change from a timeshare minicomputer to microcomputers, financial considerations involved, the purchase of hardware, the problem posed by the lack of compatible software for the microcomputers, and the development of the Assisted Instructional Development System (AIDS) for adapting minicomputer software and…
Descriptors: Computer Assisted Instruction, Computer Programs, Elementary Secondary Education, Instructional Development
Cates, Ward Mitchell – Educational Technology, 2001
This instructional design sought to create an easily graspable application of physics principles. It took an engineering slant on the content, asking students to investigate physics by attempting to increase the productivity of a "Splam-canning" plant. Design strategies are outlined for six science principles and eight product utilization…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Dear, Brian L. – Educational Technology, 1986
Introduces some general concepts and techniques of artificial intelligence (natural language interfaces, expert systems, knowledge bases and knowledge representation, heuristics, user-interface metaphors, and object-based environments) and investigates ways these techniques might be applied to analysis, design, development, implementation, and…
Descriptors: Artificial Intelligence, Authoring Aids (Programing), Change Strategies, Computer Assisted Instruction
Merrill, M. David – Educational Technology, 2001
This instructional design looks at momentum in physics through railroading, to assist students in developing appropriate mental models that will enable them to solve problems relevant to the process or principle being taught. A PEAnet (process, entity, activity network) relationship enables an instructional visualization (simulation) in which…
Descriptors: Cognitive Processes, Instructional Design, Instructional Development, Instructional Innovation
Anderson, Thor A. – Educational Technology, 2003
Explores why "learning" and "object" have been combined in the field of instructional technology. Examines why current definitions of these terms are lacking when looked at from a standards and interoperability point of view. Suggests a new definition with a rationale to satisfy needs of technologists for precise, practical…
Descriptors: Computer Software Development, Computer Uses in Education, Design Preferences, Educational Development
Wright, Clayton R. – Educational Technology, 1988
Discussion of course development teams for independent study materials focuses on a model developed at Grant MacEwan Community College (Alberta, Canada) for course team composition and operation. Highlights include advantages and disadvantages of course development teams; responsibilities of team members; objectives of team meetings; and work flow…
Descriptors: Community Colleges, Cooperative Planning, Distance Education, Flow Charts
Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design