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Rieber, Lloyd P.; Smith, Lola; Noah, David – Educational Technology, 1998
Discussion of the affective domain, learning, and motivation focuses on serious play as a suitable goal for situations requiring learners, both children and adults, to engage in creative higher-order thinking coupled with intense personal commitment and involvement. Suggests that interactive computer games offer opportunities to support serious…
Descriptors: Adult Learning, Computer Games, Learning Processes, Play
Swick, Kevin J. – Educational Technology, 1989
Discusses the role of computers with young children and suggests that effective use should be based on an understanding of how children learn. Topics discussed include curriculum goals; criteria to consider when buying computers; teacher training; software selection; environmental considerations; and criteria for integrating computers into early…
Descriptors: Classroom Environment, Computer Assisted Instruction, Courseware, Criteria