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DeVane, Ben; Steward, Cody; Tran, Kelly M. – Educational Technology, 2016
This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educational approaches in the digital arts to teach…
Descriptors: Middle School Students, Design, Problem Solving, Computer Science
Eisele, James E. – Educational Technology, 1979
Discusses some prominent applications available today for most microcomputer systems, including: teaching computing to all students, the computer as a problem solving tool, games, drill and practice, simulation, and testing. (Author)
Descriptors: Computer Oriented Programs, Computer Science Education, Games, Microcomputers
Maddux, Cleborne D. – Educational Technology, 1989
Identifies and discusses 10 overly optimistic claims for the use of computers in the classroom, and makes recommendations concerning each claim. Highlights include computer labs versus curriculum integration; the development of hardware versus software; the values of computer literacy; computer networking; computer education training; the use of…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Literacy, Computer Networks