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Gropper, George L. – Educational Technology, 2015
The author notes: "A personal anecdote is an apt opening to this article. An assignment I once had called for assessing texts in a pre-med curriculum. In reviewing a calculus text, a subject in which I had no expertise then or now, I had trouble following an "explanation." I was able to identify where and why the text let me down.…
Descriptors: Instructional Design, Learner Engagement, Active Learning, Design Requirements
DeVane, Ben; Steward, Cody; Tran, Kelly M. – Educational Technology, 2016
This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educational approaches in the digital arts to teach…
Descriptors: Middle School Students, Design, Problem Solving, Computer Science
Romero, Liz – Educational Technology, 2016
The purpose of this article is to describe the implementation of a story approach to create online courses in a college environment. The article describes the components of the approach and the implementation process to create a nursing and a language course. The implementation starts with the identification of the need and follows by creating a…
Descriptors: Online Courses, Educational Technology, Instructional Design, Problem Solving
Gropper, George L. – Educational Technology, 2015
Proliferation of prescriptive models in an "engineering" field is not a sign of its maturity. Quite the opposite. Materials engineering, for example, meets the criterion of parsimony. Sadly, the very large number of models in "instructional design," putatively an engineering field, raises questions about its status. Can the…
Descriptors: Instructional Design, Models, Engineering, Research Needs
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Gibbons, Andrew S.; Yanchar, Stephen C. – Educational Technology, 2010
A recent literature review by Smith and Boling (2009) critically examines the received view of instructional design in educational technology. Smith and Boling conclude that the foundational literature characterizes design in a way that leads to a constrained understanding of design, especially by novices. They suggest that as a field we move…
Descriptors: Instructional Design, Educational Technology, Problem Solving, Models
Smith, Kennon M.; Boling, Elizabeth – Educational Technology, 2009
The purpose of the research reported in this article is to identify, where possible, fundamental qualities which tend to be associated with idealized representations of the concept of "design" in educational technology. Accordingly, the authors ask, "What are essential characteristics of design in educational technology, as represented in and…
Descriptors: Grounded Theory, Instructional Design, Textbooks, Educational Technology
Romero, Liz; Orzechowski, Agnes; Rahatka, Ola – Educational Technology, 2014
The availability of technological tools is promoting a shift toward more student-centered online instruction. This article describes the implementation of a Problem-Based Learning (PBL) model and the technological tools used to meet the expectations of the model as well as the needs of the students. The end product is a hybrid course with eight…
Descriptors: Problem Solving, Thinking Skills, Critical Thinking, Skill Development
Clark, Richard E. – Educational Technology, 2011
There are at least three powerful insights for educational technology researchers and designers from recent neuroscience studies of the brain and from cognitive science research findings: First, our brains learn and process two very different types of knowledge; non-conscious, automated, procedural, or implicit knowledge, and conscious,…
Descriptors: Evidence, Learning Theories, Instructional Design, Problem Solving
Jonassen, David H., – Educational Technology, 2008
Design, including instructional design, is one of most complex and ill-structured kinds of problem solving. Historically, instructional design has been conceptualized as a linear set of phases (e.g., analysis, design, development, implementation, evaluation) that a designer progresses through. Silber (2007) has provided an alternative perspective…
Descriptors: Instructional Design, Problem Solving, Cognitive Processes, Decision Making
Nelson, Harold G.; Stolterman, Erik – Educational Technology, 2000
Discusses how design projects can best be encountered through a designer approach that is inclusive of theoretical and practical knowledge as well as the capacity for pragmatic action. Highlights include design cultures and cultures of design; foundations of design; fundamental activities supported upon the foundations of design; and design…
Descriptors: Design, Design Preferences, Design Requirements, Designers
Squire, Kurt D. – Educational Technology, 2008
Recently, attention has been paid to computer and video games as a medium for learning. This article provides a way of conceptualizing them as possibility spaces for learning. It provides an overview of two research programs: (1) an after-school program using commercial games to develop deep expertise in game play and game creation, and (2) an…
Descriptors: School Activities, Video Games, After School Programs, Scientific Literacy
Exner, Robert M. – Educational Technology, 1973
A general overview of the appropriate role of behavioral objectives in curriculum decisions. (HB)
Descriptors: Behavioral Objectives, Curriculum Design, Curriculum Development, Decision Making
Educational Technology, 1991
Describes generative learning environments for teaching mathematical problem solving that were developed at the Vanderbilt University Learning Technology Center. The theoretical framework is discussed; design principles are explained, including a video-based presentation format; and the use of videodisc and hypermedia is discussed. (37 references)…
Descriptors: Design Requirements, Educational Environment, Hypermedia, Instructional Design
Silber, Kenneth H. – Educational Technology, 2007
The author argues that Instructional Design (ID) is a problem-solving process, not a procedure, made up of a thinking process common to designers in many fields, and a set of well-accepted, underlying ID principles. This article presents a model of those principles. Further, it argues that teaching ID as a well-structured procedure is not helpful…
Descriptors: Instructional Design, Models, Problem Solving, Educational Technology
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