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DeVane, Ben; Steward, Cody; Tran, Kelly M. – Educational Technology, 2016
This article reports on a project that used a game-creation tool to introduce middle-school students ages 10 to 13 to problem-solving strategies similar to those in computer science through the lens of studio-based design arts. Drawing on historic paradigms in design pedagogy and contemporary educational approaches in the digital arts to teach…
Descriptors: Middle School Students, Design, Problem Solving, Computer Science
Lawrence, Jody; Hokanson, Brad – Educational Technology, 2016
Most educational efforts focus on declarative knowledge and information, which are described primarily as "content." This concentration is common for online courses. Few go beyond this limited level of learning to seek changes in skills and character traits such as curiosity or creativity. Using a project-based curriculum, a course on…
Descriptors: Online Courses, Large Group Instruction, Technology Uses in Education, Educational Technology
Bergeron, Corrie – Educational Technology, 2014
While it's easy to get caught up in the frenetic drive to do the Next Big New Thing in educational technology, it's helpful to remember that a lot of important things "don't" change. But, today, we face almost constant change, and that has serious implications for education and ed-tech professionals. This article looks back at where…
Descriptors: Educational Technology, Technological Advancement, Multimedia Instruction, Computer Uses in Education
Hokanson, Brad; McCluske, Marit – Educational Technology, 2014
The most defining characteristic of MOOCs and other massive courses may be their scale. In their popular description, in the pedagogical and technological approach, in course operation, and in impact, the scale of the course is always foremost in mind. Beyond changes in scale, there are challenges and opportunities to adapt the new techniques in a…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
Koehler, Adrie A.; Ertmer, Peggy A. – Educational Technology, 2016
Case-based instruction (CBI) offers a promising method for promoting problem-solving skills in learners. However, during CBI, the instructor shoulders major responsibility for shaping the learning that takes place. Research indicates that the facilitation techniques used during case discussions influence what gets covered, and to what extent,…
Descriptors: Web 2.0 Technologies, Case Method (Teaching Technique), Web Based Instruction, Problem Solving
Romero, Liz – Educational Technology, 2016
The purpose of this article is to describe the implementation of a story approach to create online courses in a college environment. The article describes the components of the approach and the implementation process to create a nursing and a language course. The implementation starts with the identification of the need and follows by creating a…
Descriptors: Online Courses, Educational Technology, Instructional Design, Problem Solving
Reeves, Thomas C.; Reeves, Patricia M. – Educational Technology, 2015
The status of educational technology research in a VUCA world is examined. The acronym, VUCA, stands for "Volatility" (rapidly changing contexts and conditions), "Uncertainty" (information missing that is critical to problem solving), "Complexity" (multiple factors difficult to categorize or control), and…
Descriptors: Educational Technology, Educational Research, Technological Advancement, Problem Solving
Glassman, Michael; Bartholomew, Mitchell; Jones, Travis – Educational Technology, 2011
The authors describe an Open Source approach to education. They define Open Source Education (OSE) as a teaching and learning framework where the use and presentation of information is non-hierarchical, malleable, and subject to the needs and contributions of students as they become "co-owners" of the course. The course transforms itself into an…
Descriptors: Web Sites, Electronic Publishing, Community Programs, Models
Romero, Liz; Orzechowski, Agnes; Rahatka, Ola – Educational Technology, 2014
The availability of technological tools is promoting a shift toward more student-centered online instruction. This article describes the implementation of a Problem-Based Learning (PBL) model and the technological tools used to meet the expectations of the model as well as the needs of the students. The end product is a hybrid course with eight…
Descriptors: Problem Solving, Thinking Skills, Critical Thinking, Skill Development
Gibbons, Andrew S.; Yanchar, Stephen C. – Educational Technology, 2010
A recent literature review by Smith and Boling (2009) critically examines the received view of instructional design in educational technology. Smith and Boling conclude that the foundational literature characterizes design in a way that leads to a constrained understanding of design, especially by novices. They suggest that as a field we move…
Descriptors: Instructional Design, Educational Technology, Problem Solving, Models
Smith, Kennon M.; Boling, Elizabeth – Educational Technology, 2009
The purpose of the research reported in this article is to identify, where possible, fundamental qualities which tend to be associated with idealized representations of the concept of "design" in educational technology. Accordingly, the authors ask, "What are essential characteristics of design in educational technology, as represented in and…
Descriptors: Grounded Theory, Instructional Design, Textbooks, Educational Technology
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Clark, Richard E. – Educational Technology, 2011
There are at least three powerful insights for educational technology researchers and designers from recent neuroscience studies of the brain and from cognitive science research findings: First, our brains learn and process two very different types of knowledge; non-conscious, automated, procedural, or implicit knowledge, and conscious,…
Descriptors: Evidence, Learning Theories, Instructional Design, Problem Solving
Squire, Kurt D. – Educational Technology, 2008
Recently, attention has been paid to computer and video games as a medium for learning. This article provides a way of conceptualizing them as possibility spaces for learning. It provides an overview of two research programs: (1) an after-school program using commercial games to develop deep expertise in game play and game creation, and (2) an…
Descriptors: School Activities, Video Games, After School Programs, Scientific Literacy
Locatis, Craig N. – Educational Technology, 1987
Discusses the nature of technology, its relationship to science, and how it is affected by social values. The association of technology, design, and problem solving is described, goal setting and human psychology are discussed, and examples of technology in educational development projects are presented. (LRW)
Descriptors: Educational Development, Educational Technology, Instructional Design, Problem Solving
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