Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Educational Games | 2 |
Educational Technology | 2 |
Program Implementation | 2 |
Case Studies | 1 |
Change Agents | 1 |
Design Requirements | 1 |
Educational Research | 1 |
Games | 1 |
Inclusion | 1 |
Instructional Design | 1 |
Intervention | 1 |
More ▼ |
Source
Educational Technology | 2 |
Publication Type
Journal Articles | 2 |
Reports - Descriptive | 2 |
Education Level
High Schools | 1 |
Secondary Education | 1 |
Audience
Location
California | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ochsner, Amanda; Corwin, Zoë B. – Educational Technology, 2017
In 2014, researchers at the Pullias Center for Higher Education at the University of Southern California (USC) received a grant from the U.S. Department of Education's Fund for the Improvement in Postsecondary Education's First in the World program to do research aimed at understanding how games can be used to cultivate college knowledge and…
Descriptors: Educational Research, Educational Games, Instructional Design, Design Requirements
Porter, Gavin W.; Tanenbaum, Michael A. – Educational Technology, 2015
Recruitment gaming embodies an exciting new tool at the interface of the education and private sectors. Employers and recruitment platforms add new complications to the already problematic relationship between game designers and educators. To better understand the emerging recruitment aspects of gaming and identify areas for those in educational…
Descriptors: Educational Games, Games, Recruitment, Educational Technology