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Easterly, Jean L. – Educational Technology, 1978
Important considerations in selecting components of a model for a simulation game are (1) that each of the selected components must function in relation to the others, and (2) the planned impact of components in the context of the game. (Author)
Descriptors: Models, Simulation
Stambler, Moses – Educational Technology, 1972
Descriptors: Educational Problems, Models, Role Playing, Simulation
Collart, Marie E. – Educational Technology, 1979
Introduces the concept of human simulators, identifies their educational advantages, and describes how the teacher can design and implement this simulation strategy. A model for the development of a human simulator is also presented. (RAO)
Descriptors: Guides, Instructional Materials, Models, Simulation
Jensen, Ronald L. – Educational Technology, 1971
A computer model designed to provide administrators faced with the problem of meeting demands from many quarters for the available space" with information about the effects of changes in space availability is described. (Author/AA)
Descriptors: Administrative Problems, Computer Oriented Programs, Models, Planning
Silvern, Leonard C. – Educational Technology, 1980
The development of anasynthesis--the process of analysis, synthesis, modeling, and simulation--as applied to decision making and problem solving in education and training is explored, and its future with regard to education is discussed. (RAO)
Descriptors: Decision Making, Educational Technology, Futures (of Society), Models
Wager, Walter – Educational Technology, 1979
This investigation of the effect of stimulus environment design on the probability of desired attitude learning provides a rationale for attitudes as reinforcement or reward values and discusses the roles of human models, group discussion, simulation, visual and verbal mediations of experiences, frequency of exposure, media selection, and learning…
Descriptors: Attitude Change, Audiovisual Communications, Cognitive Style, Educational Attitudes
Rowland, Gordon; And Others – Educational Technology, 1992
Discusses ways to teach learning systems design. Elements in the design process are considered, including learning in context, modeling of expert thought processes, and reflection; the use of roleplays, simulations, and case studies is explored; and development and testing of a prototype application consisting of videotaped interviews with an…
Descriptors: Case Studies, Cognitive Processes, Context Clues, Higher Education