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| Fomichov, Vladimir A. | 1 |
| Fomichova, Olga S. | 1 |
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| Mayer, Richard E. | 1 |
| Schustack, Miriam W. | 1 |
| Spitzer, Dean R. | 1 |
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Fomichova, Olga S.; Fomichov, Vladimir A. – Educational Technology, 1999
Discusses the need to improve the design of intelligent tutoring systems for young children and teenagers so they will develop information-processing skills and enrich their cognitive-emotional sphere. Gives an example of an experimental group in Moscow studying English as a second language. (LRW)
Descriptors: Adolescents, Cognitive Processes, Computer Software Development, Emotional Development
Spitzer, Dean R. – Educational Technology, 1987
Presents six trends and challenges facing educational technology: (1) increasing differentiation between education and training; (2) private sector (industrial) developments; (3) increasing politicization in education; (4) rapid growth in continuing professional education; (5) informal education replacing formal education; and (6) hardware…
Descriptors: Appropriate Technology, Computer Software, Educational Technology, Educational Trends
Kozma, Robert B. – Educational Technology, 1987
Defines cognitive computer tools as software programs that use the control capabilities of computers to amplify, extend, or enhance human cognition; suggests seven ways in which computers can aid learning; and describes the "Learning Tool," a software package for the Apple Macintosh microcomputer that is designed to aid learning of…
Descriptors: Cognitive Development, Cognitive Processes, Computer Assisted Instruction, Computer Software
Mayer, Richard E.; Schustack, Miriam W.; Blanton, William E. – Educational Technology, 1999
Examines what children learn from using educational technology in an informal, collaborative environment. Explores how mastering educational computer programs can promote problem-solving transfer. Studies at three after-school computer clubs reveal children who use educational software may learn content knowledge about computer literacy,…
Descriptors: After School Programs, Children, Computer Games, Computer Literacy


