Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 12 |
Descriptor
Source
Educational Technology | 18 |
Author
Publication Type
Journal Articles | 18 |
Reports - Descriptive | 10 |
Opinion Papers | 6 |
Reports - Research | 4 |
Reports - Evaluative | 2 |
Education Level
Higher Education | 5 |
Postsecondary Education | 3 |
Adult Education | 1 |
Elementary Secondary Education | 1 |
Audience
Practitioners | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Engerman, Jason A.; Hein, Robert J. – Educational Technology, 2017
Digital gaming communities are nuanced and developing. The eSports community has advanced in noticeable ways and represents the highest form of online competitive play for digital gaming environments. Due to the high stakes nature of eSports, its participants sit on the very edge of strategic planning boundaries and push the ceiling of…
Descriptors: Skill Development, Career Readiness, Computer Games, Athletics
Canning, Steven; Betrus, Anthony – Educational Technology, 2017
This article is written in the first-person, from the perspective of Steven Canning, a SUNY Potsdam instructor of educational technology and part-time professional gamer, with contributions from Anthony Betrus, Professor of Educational Technology at SUNY Potsdam. The author delves deeply into the world of professional online gaming, or eSports,…
Descriptors: Educational Technology, Computer Games, Online Systems, Professionalism
Lawrence, Jody; Hokanson, Brad – Educational Technology, 2016
Most educational efforts focus on declarative knowledge and information, which are described primarily as "content." This concentration is common for online courses. Few go beyond this limited level of learning to seek changes in skills and character traits such as curiosity or creativity. Using a project-based curriculum, a course on…
Descriptors: Online Courses, Large Group Instruction, Technology Uses in Education, Educational Technology
Shaughnessy, Michael F. – Educational Technology, 2014
Scott McLeod is recognized as one of the nation's leading experts on K-12 school technology leadership issues. After 14 years as an Educational Leadership professor, Dr. McLeod currently serves as the Director of Innovation for Prairie Lakes Area Education Agency in Iowa. He also is the Founding Director of the UCEA Center for the Advanced Study…
Descriptors: Interviews, Educational Technology, Educational Games, Advocacy
Hokanson, Brad – Educational Technology, 2015
This writing looks at an elemental aspect of learning and communication, the question, and contends that questions can be viewed as a technology for education. Questions that we ask in the classroom, online, or in discussion can shape learning and develop skills in students, and they should be more systematically employed in education. This…
Descriptors: Educational Technology, Questioning Techniques, Teaching Methods, Taxonomy
Merrill, M. David – Educational Technology, 2014
This article provides the rationales for three recommendations for the future of Instructional Technology: (1) instructional technology as a field seems to have reached a tipping point, where the basic approach to instructional design has stabilized to where further research at this level has waned, suggesting that it is time for instructional…
Descriptors: Educational Technology, Instructional Design, Technological Advancement, Technology Uses in Education
Honebein, Peter C.; Goldsworthy, Richard – Educational Technology, 2012
Virtual classrooms and virtual activities have waxed and waned, with most focusing on fostering learning in the cognitive domain and, realistically, most becoming rapidly discontinued. But social virtual realities (SVR) are uniquely "social," so what about interpersonal skills? This article describes the authors' experiences exploring SVR as a…
Descriptors: Computer Simulation, Educational Environment, Virtual Classrooms, Educational Technology
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
In this regular feature of "Educational Technology," Michael F. Shaughnessy and Susan M. Fulgham present their interview with Ryan Watkins, Associate Professor of Educational Technology at the George Washington University and the author of 10 books and more than 95 articles. In this interview, Watkins discusses the following topics:…
Descriptors: Educational Technology, Interviews, Electronic Learning, Skill Development
Romero, Liz; Orzechowski, Agnes; Rahatka, Ola – Educational Technology, 2014
The availability of technological tools is promoting a shift toward more student-centered online instruction. This article describes the implementation of a Problem-Based Learning (PBL) model and the technological tools used to meet the expectations of the model as well as the needs of the students. The end product is a hybrid course with eight…
Descriptors: Problem Solving, Thinking Skills, Critical Thinking, Skill Development
Moersch, Christopher – Educational Technology, 2011
Best practices involving 21st Century Skills have been analyzed and debated in "Educational Technology" and in other publications; yet, the fidelity of implementation in the overwhelming majority of school systems nationwide has been fragmented at best. This article proposes strategies for assessing 21st Century Skills or H.E.A.T. (Higher-order…
Descriptors: Educational Change, Educational Technology, Teaching Skills, Best Practices
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2013
Stavros Demetriadis is currently an Assistant Professor with the Department of Informatics, Aristotle University of Thessaloniki (AUTh) in Greece. He also earned his Bachelor's degree in Physics and a Master Diploma in Electronic Physics from AUTh. He became interested in information and communications technologies when he was a high school…
Descriptors: Foreign Countries, Profiles, Educational Technology, Technology Integration
Hammer, Jessica; Black, John – Educational Technology, 2009
What makes games effective for learning? The authors argue that games provide vicarious experiences for players, which then amplify the effects of future, formal learning. However, not every game succeeds in doing so! Understanding why some games succeed and others fail at this task means investigating both a given game's design and the…
Descriptors: Educational Games, Teaching Methods, Experiential Learning, Play
Merrill, M. David; And Others – Educational Technology, 1996
Identifies some of the assumptions underlying the technology of instructional design and clarifies its role in the larger context of education and social change. Discusses instructional design, learner characteristics, individual learning, knowledge and skill acquisition, and instructional principles. (AEF)
Descriptors: Achievement Gains, Educational Development, Educational Technology, Instructional Design
Jonassen, David H. – Educational Technology, 1993
Describes learning environments, including cognitive flexibility hypertexts, anchored instruction, and computer-supported intentional learning environments. A brief history of educational technology is presented; and problems with open learning environments are discussed, including inappropriate learning theory, deficient metacognitive skills, and…
Descriptors: Cognitive Style, Computer Assisted Instruction, Educational Environment, Educational Technology
Spitzer, Dean R. – Educational Technology, 1987
Presents six trends and challenges facing educational technology: (1) increasing differentiation between education and training; (2) private sector (industrial) developments; (3) increasing politicization in education; (4) rapid growth in continuing professional education; (5) informal education replacing formal education; and (6) hardware…
Descriptors: Appropriate Technology, Computer Software, Educational Technology, Educational Trends
Previous Page | Next Page ยป
Pages: 1 | 2