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Rieber, Lloyd P.; Smith, Lola; Noah, David – Educational Technology, 1998
Discussion of the affective domain, learning, and motivation focuses on serious play as a suitable goal for situations requiring learners, both children and adults, to engage in creative higher-order thinking coupled with intense personal commitment and involvement. Suggests that interactive computer games offer opportunities to support serious…
Descriptors: Adult Learning, Computer Games, Learning Processes, Play
Lim, Byung-Ro; Plucker, Jonathan A.; Nowak, Jeffrey A. – Educational Technology, 2001
Explains learning-by-Web design, an emerging approach to learning-by-design that uses the Web as a vehicle to conduct a project. Discusses student's motivation, the effects of group collaboration on student learning, the effects of content structure, the effects of Web publicity, visual design considerations, and balancing learning both design…
Descriptors: Group Dynamics, Guidelines, Hypermedia, Learning Processes
Becker, Henry Jay – Educational Technology, 1991
Describes three encyclopedias available on CD-ROM: (1) Grolier's Electronic Encyclopedia; (2) World Book's Information Finder; and (3) Compton's Multimedia Encyclopedia. Ideas for how they might be used in the classroom are suggested, information retrieval versus motivation is discussed, learning processes are examined, and stand-alone versus…
Descriptors: Computer Assisted Instruction, Computer Networks, Computer Software, Elementary Secondary Education
Ference, Pamela R.; Vockell, Edward L. – Educational Technology, 1994
Discusses adult learner characteristics, explains events of instruction, and describes how the characteristics of adult learners can be merged with these events of instruction to help facilitate instruction in software use. Highlights include gaining attention; motivation; stimulating recall of prerequisite material; feedback; performance…
Descriptors: Adult Learning, Adult Students, Computer Software, Evaluation Methods
Firdyiwek, Yitna – Educational Technology, 1999
Examines three integrated-courseware systems for Web-based online courses and considers the integration of pedagogy in courseware authoring systems. Topics include knowledge; learning; motivation; and pedagogy based on effective use of electronic learning environments for the development of cognitive skills through access to information,…
Descriptors: Access to Information, Communication (Thought Transfer), Computer Assisted Instruction, Courseware
Sweeters, William – Educational Technology, 1994
Popular electronic tools for learning--tutorials, educational databases, learning nodes, simulations and educational games--are described, and their functions as part of the learning system are examined using Gagne's Events of Instruction model. Figures representing tutorial models are included. (Contains seven references.) (SLW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Courseware