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Jaokar, Ajit – Educational Technology, 2013
This article discusses the evolution of computing education in preparing for the next wave of computing. With the proliferation of mobile devices, most agree that we are living in a "post-PC" world. Using the Raspberry Pi computer platform, based in the UK, as an example, the author discusses computing education in a world where the…
Descriptors: Computer Uses in Education, Technological Advancement, Educational Development, Handheld Devices
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Aji, Sandeep – Educational Technology, 2016
One of the most explosive areas of growth in the field of higher education is currently in emerging international markets. In developing nations, lack of access to high-quality teachers and educational materials is often the key obstacle preventing students from gaining the skills and knowledge they need to pursue new opportunities and advance in…
Descriptors: Higher Education, Video Technology, Teaching Methods, Technology Uses in Education
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2013
Stavros Demetriadis is currently an Assistant Professor with the Department of Informatics, Aristotle University of Thessaloniki (AUTh) in Greece. He also earned his Bachelor's degree in Physics and a Master Diploma in Electronic Physics from AUTh. He became interested in information and communications technologies when he was a high school…
Descriptors: Foreign Countries, Profiles, Educational Technology, Technology Integration
Hammer, Jessica; Black, John – Educational Technology, 2009
What makes games effective for learning? The authors argue that games provide vicarious experiences for players, which then amplify the effects of future, formal learning. However, not every game succeeds in doing so! Understanding why some games succeed and others fail at this task means investigating both a given game's design and the…
Descriptors: Educational Games, Teaching Methods, Experiential Learning, Play
Wang, Qiyun; Woo, Huay Lit – Educational Technology, 2008
The rapid growth of technology has made online tools available for education. The ability to discern the characteristics of these tools and to use them appropriately for educational purposes has become increasingly critical. Weblogs and discussion forums are among those up-and-coming tools that have great potential in supporting learning. They…
Descriptors: Comparative Analysis, Internet, Computer Mediated Communication, Web Sites
Hopper, Keith; Hendricks, Rebecca – Educational Technology, 2008
Educational technology integration in higher education consumes enormous resources but with little evidence of efficacy, due in large measure to lack of vision and a cohesive strategy. Instructors perceive formidable technical skills in undergraduate students, untapped in an instructional role, but this may be unfounded. This article proposes a…
Descriptors: Undergraduate Students, Technology Integration, Educational Technology, Computer Uses in Education
Kearsley, Greg, Ed. – Educational Technology, 2008
Issues associated with the preparation of engineering faculty to teach online courses are examined. This includes: the nature of online teaching, engineering course materials, training faculty to teach online, use of online resources, course development, and evaluation of online courses. Selection of faculty and providing adequate support are…
Descriptors: Online Courses, Engineering Education, College Faculty, Computer Uses in Education
Burge, Elizabeth J. – Educational Technology, 1999
Presents ideas and issues to consider when thinking about the opportunities and choices involved in using learning technologies. Discusses technology impact issues, teaching applications, and institutional issues. Lists characteristics that make technology/technology use "feel elegant." Also addresses key teaching tasks. (AEF)
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Objectives, Educational Technology
Vahey, Philip; Roschelle, Jeremy; Tatar, Deborah – Educational Technology, 2007
This article discusses the importance of private interactions, in which a student works alone with learning materials, and public interactions, in which a group of students engage in discourse around learning materials. While traditional technology requires that designers choose one type of interaction over another, the authors show how handheld…
Descriptors: Interpersonal Communication, Interaction, Computers, Telecommunications
Becker, Henry Jay – Educational Technology, 2000
What uses of computers have effects on student engagement that seem most predicative of important learning? This research provides some evidence about this, examining empirical associations between kinds of software students use, teachers' pedagogical motivations behind their use, and one measure of student engagement: teachers' estimates of the…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Software, Computer Uses in Education
Hughes, Chris; Hewson, Lindsay – Educational Technology, 1998
Looks at some key elements of teachers' knowledge and skill bases and considers how these might be supported in Web-based instruction. Describes the "micro-genres" that constitute the instructional events of the online class. Introduces a software package to demonstrate how these interactions may be facilitated in practice. (Author/AEF)
Descriptors: Computer Literacy, Computer Mediated Communication, Computer Software, Computer Uses in Education
Maddux, Cleborne D.; Cummings, Rhoda; Torres-Rivera, Edil – Educational Technology, 1999
Identifies the primary impediment to the integration of technology into higher-education instruction as the lack of an efficient faculty-support system for instructional technology. Discusses some of the misunderstandings between computing and teaching professionals that contribute to the problem. Outlines a proposal for a professional position to…
Descriptors: College Faculty, College Instruction, Computer Uses in Education, Educational Technology
Kearsley, Greg; Shneiderman, Ben – Educational Technology, 1998
Discusses engagement theory (students meaningfully engaged in learning activities through interaction with others and worthwhile tasks) and the three components, collaboration, project orientation, and authentic focus, and outlines research questions to establish its efficacy. (PEN)
Descriptors: Computer Uses in Education, Cooperation, Educational Technology, Educational Theories
Lamb, Annette – Educational Technology, 2003
Provides practical ideas for "raising the bar" on student, technology-rich projects as teachers and learners work together to transform the learning environment. Explores levels of complexity in student products and determines what is realistic in terms of matching standards and activities with time and resources. (Author/AEF)
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Environment, Educational Resources
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