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Gerber, Hannah R.; Gaitan, Luis – Educational Technology, 2017
This article explores the design processes in creating a pro-social mobile game, "Litter Leader." Following the Egyptian Revolution, "Litter Leader," a game designed for Android devices, was created to foster community change among Egyptian youth. By tracing the meaning-making that occurred with 20 Egyptian youth who playtested…
Descriptors: Foreign Countries, Activism, Social Development, Games
Berge, Zane L. – Educational Technology, 2013
Currently mobile learning is making headlines in the educational press as a possible path for transforming education, just like it has significantly changed communication in business and society generally. Technology in American schools has a decades-long history of failure compared with its use outside schooling. Until the structure and political…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Laptop Computers
Norris, Cathleen A.; Soloway, Elliot; Tan, Chun Ming; Looi, Chee-Kit – Educational Technology, 2013
In this project report, the authors describe the five transformations that a primary school in Singapore underwent as it adopted an inquiry pedagogy and curriculum along with a 1:1 deployment of smartphones. Based on the students' end-of-year test scores, not only did the students learn the prescribed content, but also they developed key 21st…
Descriptors: School Culture, Foreign Countries, Inquiry, Teaching Methods
Aji, Sandeep – Educational Technology, 2016
One of the most explosive areas of growth in the field of higher education is currently in emerging international markets. In developing nations, lack of access to high-quality teachers and educational materials is often the key obstacle preventing students from gaining the skills and knowledge they need to pursue new opportunities and advance in…
Descriptors: Higher Education, Video Technology, Teaching Methods, Technology Uses in Education
Corn, Jenifer O.; Oliver, Kevin M.; Hess, Clara E.; Halstead, Elizabeth O.; Argueta, Rodolfo; Patel, Ruchi K.; Tingen, Jennifer; Huff, Jessica D. – Educational Technology, 2010
Twelve high schools in North Carolina piloted a 1:1 learning initiative, where every student and teacher received a laptop computer with wireless Internet access provided throughout the school. The overall goals of the initiative were to improve teaching practices; increase student achievement; and better prepare students for work, citizenship,…
Descriptors: High Schools, Focus Groups, Student Surveys, Computers
Vahey, Philip; Roschelle, Jeremy; Tatar, Deborah – Educational Technology, 2007
This article discusses the importance of private interactions, in which a student works alone with learning materials, and public interactions, in which a group of students engage in discourse around learning materials. While traditional technology requires that designers choose one type of interaction over another, the authors show how handheld…
Descriptors: Interpersonal Communication, Interaction, Computers, Telecommunications
Yarnall, Louise; Carriere, Sara; Stanford, Tina; Manning, Carmen; Melton, Bob – Educational Technology, 2007
This article presents findings from research in a school district using handhelds to support writing across the curriculum. The authors report that handheld devices can be useful to foster classroom note-taking activities, assist students who have handwriting difficulties, and provide inspiration to teachers who want to create collaborative and…
Descriptors: Writing Across the Curriculum, Writing Instruction, Computers, Telecommunications