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Gerber, Hannah R.; Gaitan, Luis – Educational Technology, 2017
This article explores the design processes in creating a pro-social mobile game, "Litter Leader." Following the Egyptian Revolution, "Litter Leader," a game designed for Android devices, was created to foster community change among Egyptian youth. By tracing the meaning-making that occurred with 20 Egyptian youth who playtested…
Descriptors: Foreign Countries, Activism, Social Development, Games
Norris, Cathleen; Shin, Namsoo; Soloway, Elliot – Educational Technology, 2007
This article proposes three guidelines for mobile technology design that address the needs and goals of teachers who are considered mainstream with regard to technology use. Devices should be easy to learn and use, focused on the curriculum, and instruction-friendly. Only if the three guidelines are followed by hardware and software developers…
Descriptors: Guidelines, Educational Technology, Computer Software, Computers
Sales, Gregory C. – Educational Technology, 1985
This discussion of issues to be considered in setting up an efficient computer classroom focuses on the selection, preparation, and furnishing of facilities intended for instructional use: selection and room preparation; power, lighting, and telecommunication; avoidance of equipment problems; and furniture selection. (11 references) (MBR)
Descriptors: Classroom Design, Classroom Furniture, Climate Control, Design Requirements
Yeaman, Andrew R. J. – Educational Technology, 1994
Discusses modern educational technology, including postmodernism; deconstruction; the Shannon-Weaver Model for telecommunication apparatus and the epistemology of educational technology; the systems approach; and possible demands of postmodern educational technology, including technoscience, instructional design issues, and cultural aspects.…
Descriptors: Cultural Context, Educational Technology, Epistemology, Instructional Design
Damarin, Suzanne K. – Educational Technology, 1993
Examines issues related to situated cognition and learning, both in the classroom and in the world. Topics discussed include educational theories; the situated nature of knowledge; the perception of experts; and the role of technology in situated learning, including virtual reality, hypertext, and telecommunications. (26 references) (LRW)
Descriptors: Computer Assisted Instruction, Educational Technology, Educational Theories, Experiential Learning
Shotsberger, Paul G.; Vetter, Ronald – Educational Technology, 2000
Considers the impact of mobile wireless technologies on Web-based Instruction and Training (WBI/T). Discusses the relevant technological infrastructure issues, content design and development issues, and differing modes of communication as they pertain to mobile wireless WBI/T, followed by a scenario of one possible WBI/T application. (Contains 12…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Instructional Design, Internet
Yarnall, Louise; Carriere, Sara; Stanford, Tina; Manning, Carmen; Melton, Bob – Educational Technology, 2007
This article presents findings from research in a school district using handhelds to support writing across the curriculum. The authors report that handheld devices can be useful to foster classroom note-taking activities, assist students who have handwriting difficulties, and provide inspiration to teachers who want to create collaborative and…
Descriptors: Writing Across the Curriculum, Writing Instruction, Computers, Telecommunications
Shapiro, Arthur; And Others – Educational Technology, 1992
Presents a case study of the development of a statewide distance learning system in North Dakota for elementary and secondary education as well as higher education. Initial planning and goal setting is described; computer, video, and data networks are explained; implementation plans are discussed; and organizational design is considered. (LRW)
Descriptors: Case Studies, Computer Assisted Instruction, Computer Networks, Distance Education