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Bush, Michael D. – Educational Technology, 2016
Ayamel is a system developed by Brigham Young University (BYU) and the American Councils for International Education. "Ayamel" is a stylized name developed to stand for International Media Library, a new designation for the federally funded project that started out as the "Flagship Media Library." The project was funded by The…
Descriptors: Educational Technology, Technology Uses in Education, Blended Learning, Video Technology
Frazer, Gary W.; Stevens, George H. – Educational Technology, 2015
Most past and current learning technologies have been one- or two-dimensional in presentation. This may be fine if one is looking at a map or even a fine painting. However, to fully appreciate the detail of a statue or a machine part, it is better to be able to look at it from all sides. Use of holographic images allows an item to be shared with a…
Descriptors: Performance Technology, Human Factors Engineering, Educational Technology, Computer Graphics
Aji, Sandeep – Educational Technology, 2016
One of the most explosive areas of growth in the field of higher education is currently in emerging international markets. In developing nations, lack of access to high-quality teachers and educational materials is often the key obstacle preventing students from gaining the skills and knowledge they need to pursue new opportunities and advance in…
Descriptors: Higher Education, Video Technology, Teaching Methods, Technology Uses in Education
Bush, Michael D. – Educational Technology, 2015
Hype surrounding the promise that technology has for education began with Thomas Edison in 1913, when he predicted that the motion picture would end the need for textbooks and revolutionize schools. Years later a phase of development was fueled by government funding, and the educational film industry reached a heyday following World War II, which…
Descriptors: Educational Technology, Educational History, Educational Development, Educational Change
Martinez, Cristobal M.; Ingram-Goble, Adam; Twist, Kade L.; Chacon, Raven – Educational Technology, 2016
This article reviews the design and implementation of a game as an instrument for dialogue, both as a social tool and a shared interface for music performance. Beyond describing the design of "Game Remains," the article shares the details of an impact story of how an installation in Guelph's Musagetes Boarding House Arts in Canada has…
Descriptors: Play, Educational Games, Computer Games, Educational Technology
Bergeron, Corrie – Educational Technology, 2014
While it's easy to get caught up in the frenetic drive to do the Next Big New Thing in educational technology, it's helpful to remember that a lot of important things "don't" change. But, today, we face almost constant change, and that has serious implications for education and ed-tech professionals. This article looks back at where…
Descriptors: Educational Technology, Technological Advancement, Multimedia Instruction, Computer Uses in Education
Hokanson, Brad; McCluske, Marit – Educational Technology, 2014
The most defining characteristic of MOOCs and other massive courses may be their scale. In their popular description, in the pedagogical and technological approach, in course operation, and in impact, the scale of the course is always foremost in mind. Beyond changes in scale, there are challenges and opportunities to adapt the new techniques in a…
Descriptors: Online Courses, Large Group Instruction, Educational Technology, Technology Uses in Education
Koehler, Adrie A.; Ertmer, Peggy A. – Educational Technology, 2016
Case-based instruction (CBI) offers a promising method for promoting problem-solving skills in learners. However, during CBI, the instructor shoulders major responsibility for shaping the learning that takes place. Research indicates that the facilitation techniques used during case discussions influence what gets covered, and to what extent,…
Descriptors: Web 2.0 Technologies, Case Method (Teaching Technique), Web Based Instruction, Problem Solving
Liang, Chaoyun; Lee, Yuan-Zone; Chou, Wen-Shou – Educational Technology, 2010
The integration of game playing with online education has recently become one of the most discussed issues in the e-learning field for its potentially positive impact on the development of related industries and on the social lives of young people. In this article, the authors propose a set of design considerations to assist game-based learning…
Descriptors: Electronic Learning, Educational Technology, Educational Games, Technology Integration
Chen, Li-Ling – Educational Technology, 2011
Educators have been paying attention to the teaching potential of the 3D virtual world browsing program Second Life, and they have been using the tool to teach subjects such as arts and mathematics in the past few years. In this article, the author focuses on how to teach language arts in Second Life. Advantages and disadvantages of two Second…
Descriptors: Language Arts, Teaching Methods, Web Based Instruction, Online Systems
van Es, Elizabeth A. – Educational Technology, 2010
Video has become a popular tool for professional development. Yet, little is known about how to design video-based learning environments that are productive for teacher learning. The author has used video for teacher learning in the context of a video club. In video clubs, teachers meet together on a regular basis to view and discuss video…
Descriptors: Clubs, Professional Development, Inservice Teacher Education, Protocol Materials
Lee, Eunbae – Educational Technology, 2011
Web 2.0 technologies have created a trend of user-generated content by supporting media production, collaboration, communication, and dissemination. User-generated content is translated into student-generated content (SGC) in education. SGC engages learners in an authentic project that fosters students' autonomy, creativity, and real-world…
Descriptors: Instructional Design, Student Motivation, Student Developed Materials, Active Learning
Miller, Charles; Hokanson, Brad; Doering, Aaron; Brandt, Tom – Educational Technology, 2010
This is the fourth and final installment in a series of articles presenting a new outlook on the methods of instructional design. These articles examine the nature of the process of instructional design and are meant to stimulate discussion about the roles of designers in the fields of instructional design, the learning sciences, and interaction…
Descriptors: Instructional Design, Technology Uses in Education, Sciences, Models
Fadde, Peter; Rich, Peter – Educational Technology, 2010
Contemporary changes in pedagogy point to the need for a higher level of video production value in most classroom video, replacing the default video protocol of an unattended camera in the back of the classroom. The rich and complex environment of today's classroom can be captured more fully using the higher level, but still easily manageable,…
Descriptors: Preservice Teachers, Public School Teachers, Evaluation Methods, Case Method (Teaching Technique)
McDonald, Scott – Educational Technology, 2010
For decades teacher educators have used video to support developing preservice teachers, but new technologies open the possibility of a much more dynamic and real-time use for video of teaching. This article describes an initial attempt to leverage these technologies to develop a teacher learning community focused on evidence-based arguments about…
Descriptors: Educational Practices, Evidence, Inferences, Video Technology
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