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Showing 16 to 30 of 124 results Save | Export
Chen, Wenli; Lim, Carolyn; Tan, Ashley – Educational Technology, 2011
Personal, Internet-connected technologies are becoming ubiquitous in the lives of students, and ubiquitous computing initiatives are already expanding in educational contexts. Historically in the field of education, the terms one-to-one (1:1) computing and ubiquitous computing have been interpreted in a number of ways and have at times been used…
Descriptors: Computer Uses in Education, Trend Analysis, Access to Computers, Educational Technology
Norton, Priscilla; Hathaway, Dawn – Educational Technology, 2012
In this article, the CLICK ("C"omputer Games and "L"iteracy "I"ntegrated with "C"ontent "K"nowledge) design model for high school education is proposed and developed as an instructional response to concerns about content coverage versus deeper content knowledge, learners' inability to grasp the meanings embedded in complex text, and disregard for…
Descriptors: Expertise, Instructional Design, High Schools, Computer Games
Aji, Sandeep – Educational Technology, 2016
One of the most explosive areas of growth in the field of higher education is currently in emerging international markets. In developing nations, lack of access to high-quality teachers and educational materials is often the key obstacle preventing students from gaining the skills and knowledge they need to pursue new opportunities and advance in…
Descriptors: Higher Education, Video Technology, Teaching Methods, Technology Uses in Education
Clark, Richard E. – Educational Technology, 2011
There are at least three powerful insights for educational technology researchers and designers from recent neuroscience studies of the brain and from cognitive science research findings: First, our brains learn and process two very different types of knowledge; non-conscious, automated, procedural, or implicit knowledge, and conscious,…
Descriptors: Evidence, Learning Theories, Instructional Design, Problem Solving
Fulgham, Susan M.; Shaughnessy, Michael F. – Educational Technology, 2013
Stavros Demetriadis is currently an Assistant Professor with the Department of Informatics, Aristotle University of Thessaloniki (AUTh) in Greece. He also earned his Bachelor's degree in Physics and a Master Diploma in Electronic Physics from AUTh. He became interested in information and communications technologies when he was a high school…
Descriptors: Foreign Countries, Profiles, Educational Technology, Technology Integration
Lim, Kenneth Y. T.; Chen, Der-Thanq; Hung, David – Educational Technology, 2010
This article describes some of the key affordances for learning of the generic class of handheld computers known variously as smartphones, palmtops, and thumbtops--using the Apple iPhone 3G as one of the most mature exemplars of this class--based on the authors' experiences with and reflections about the device over a period of a year. An argument…
Descriptors: Educational Technology, Users (Information), Handheld Devices, Computers
Slack, Charles W. – Educational Technology, 2010
It is no accident that the first use of computers in school systems was to arrange schedules for students and teachers. The proper use of the computer in the classroom is as a replacement for the clock and its strict temporal schedule. By conveying information through self-instructional content, the computer can schedule work for pupils in…
Descriptors: Educational Technology, Computer Uses in Education, Comparative Analysis, Academic Achievement
Norris, Cathleen A.; Soloway, Elliot – Educational Technology, 2011
Speeding past the Steve Jobs Post-PC Era into the Age of Mobilism, the authors foresee how, by 2015, each and every student in America's K-12 classrooms will be using their own mobile computing device, with those devices engendering the most disruptive transformation in education in 150 years. Classrooms will move from today's "I Teach"…
Descriptors: Foreign Countries, Elementary Secondary Education, Educational Technology, Corporations
Hammer, Jessica; Black, John – Educational Technology, 2009
What makes games effective for learning? The authors argue that games provide vicarious experiences for players, which then amplify the effects of future, formal learning. However, not every game succeeds in doing so! Understanding why some games succeed and others fail at this task means investigating both a given game's design and the…
Descriptors: Educational Games, Teaching Methods, Experiential Learning, Play
Riyaz, Reeja – Educational Technology, 2010
This article reports on the evaluation of the use of Smart Boards in learning and teaching second-language writing skills. Results showed that the use of Smart Boards in learning and teaching improved students' second-language skills.
Descriptors: Writing Skills, Language Skills, Personnel Evaluation, Computer Uses in Education
Maddux, Cleborne D., Ed. – Educational Technology, 2008
The "Semantic Web" is an idea proposed by Tim Berners-Lee, the inventor of the "World Wide Web." The topic has been generating a great deal of interest and enthusiasm, and there is a rapidly growing body of literature dealing with it. This article attempts to explain how the Semantic Web would work, and explores short-term and long-term…
Descriptors: Semantics, Educational Technology, Internet, Semiotics
Rosenheck, Louisa – Educational Technology, 2008
If ubiquitous computing becomes a reality and is widely adopted, it will inevitably have an impact on education. This article reviews the background of ubiquitous computing and current research projects done involving educational "ubicomp." Finally it explores how ubicomp may and may not change education in both formal and informal settings and…
Descriptors: Computer Uses in Education, Computers, Research, Educational Change
McLellan, Hilary, Ed. – Educational Technology, 2008
Stories offer a powerful framework for engagement, reflection, and other important skills that young people need to learn. As digital media have expanded, so have the possibilities for creating stories. Here, several examples of those new possibilities are examined, examples that highlight student-produced online broadcasting initiatives,…
Descriptors: Web Sites, Story Telling, Computer Simulation, Computer Uses in Education
Robinson, Martha; Ally, Mohamed – Educational Technology, 2010
This article describes a study that examines female Arab students' experiences in a pilot eSchoolbag project. The project used a blended approach which combined face-to-face instruction with e-learning resources and strategies. The study found that educational values, English-language ability, and experience with computers emerged as structural…
Descriptors: Electronic Learning, Arabs, Foreign Countries, Learning Experience
Berge, Zane L., Ed. – Educational Technology, 2008
"Second Life" is a popular example of an immersive, three-dimensional, virtual world. Inhabitants of "Second Life" often describe their experiences in-world as having great social presence. Certainly there is a good deal of potential for education and training to occur in multi-user virtual environments (MUVEs), if designed properly, especially…
Descriptors: Delivery Systems, Role Playing, Distance Education, Computer Simulation
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