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Bart, William – Educational Technology, 2016
This article provides an examination of interrelationships among educational technology, creativity, and chess. It presents the argument that chess training fosters significant gains in scholastic achievement and cognitive ability. As a vital component in chess training programs, contemporary chess software such as Fritz serves as impressive…
Descriptors: Educational Technology, Creativity, Educational Games, Artificial Intelligence
Lindert, Lisa; Su, Bude – Educational Technology, 2016
Integrating and documenting formal and informal learning experiences is challenging using the current Shareable Content Object Reference Model (SCORM) eLearning standard, which limits the media and data that are obtained from eLearning. In response to SCORM's limitations, corporate, military, and academic institutions have collaborated to develop…
Descriptors: Instructional Design, Learning Experience, Computer System Design, Electronic Learning
Lowe, Heather – Educational Technology, 2016
Dartmouth and MIT have developed educational behavior apps and wearable devices that collect contiguous streams of data from student users. Given the consent of the user, the app collects information about a student's physical activity, sleep patterns, and location to form conjectures about social and academic behavior. These apps have the…
Descriptors: Student Behavior, Data Collection, Courseware, Behavior Patterns
Hopper, Keith B.; Waugh, Jonathan B. – Educational Technology, 2014
PowerPoint is roundly reviled and ridiculed, yet this technology enjoys universal popularity. This article reviews the criticisms of PowerPoint and its peer technologies, describes its affordances and advantages, and suggests innovative PowerPoint applications in instruction. Beyond garden-variety applications of PowerPoint, it may also be used to…
Descriptors: Educational Technology, Computer Software Evaluation, Computer Software, Courseware
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
Norris, Cathleen A.; Soloway, Elliot – Educational Technology, 2015
While "mobile learning" has gained recognition in K-12 as a category in educational technology, the authors argue that, between 2010 and 2015, at least, its impact hasn't matched the hype. But between 2015 and 2020, hardware, software, and network technologies will mature sufficiently such that educational technology's Holy…
Descriptors: Educational Technology, Handheld Devices, Prediction, Elementary Secondary Education
Recker, Mimi M.; Yuan, Min; Ye, Lei – Educational Technology, 2013
The widespread availability of high-quality Web-based tools and content offers new promise and potential for supporting teachers as creators of instructional activities. When coupled with a participatory Web culture and infrastructure, teachers can share their creations as well as leverage from the best that their peers have to offer to support a…
Descriptors: Instructional Materials, Material Development, Teacher Collaboration, Communities of Practice
Bush, Michael D.; Walker, Edward C. T.; Sorensen, Alexander N. – Educational Technology, 2011
E-Learning standards began to come on the scene in the late 1990s. SCORM is the most widely known and practiced example, but some would say that it has failed to yield the hoped-for results. The authors have been engaged in projects to determine the impact that SCORM has had, and this article presents the results of interviews with individuals who…
Descriptors: Electronic Learning, Educational Change, Interviews, Program Attitudes
Chang, Agnes; Chu, Lucifer – Educational Technology, 2007
The story is told of the conception and creation of OOPS (Opensource Opencourseware Prototype System), which is a massive, worldwide volunteer project that translates OER into Mandarin. The founder and leader, Lucifer Chu, describes how the project grew from his own solo translation work to over 2,400 volunteers in 22 countries. In 2005 and 2006…
Descriptors: Mandarin Chinese, Internet, Courseware, Volunteers
Carson, Stephen – Educational Technology, 2007
OpenCourseWare (OCW) is one among several models for offering open educational resources (OER). This article explains the OCW model and its position within the broader OER context. OCW primarily represents publication of existing course materials already in use for teaching purposes. OCW projects are most often institutional, carrying the…
Descriptors: Educational Technology, Educational Resources, Courseware, Shared Resources and Services
Bissell, Ahrash; Boyle, James – Educational Technology, 2007
Though open educational resources (OER) promise to transform the conditions for teaching and learning worldwide, there are many barriers to the full realization of this vision. Among other things, much of what is currently considered "free and open" is legally, technically, and/or culturally incompatible. Herein, the authors give a brief history…
Descriptors: Educational Resources, Open Education, Courseware, Access to Information
Moonen, Jef – Educational Technology, 2000
Discusses the change in learning materials to digital formats and considers whether current design and production methods for educational software are still appropriate or if there is a need for a new design and production strategy. Describes structural versus associative design strategies and a new three-space strategy. (LRW)
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Instructional Materials
Burrus, C. Sidney – Educational Technology, 2007
The technology for information organization, communication, storage, and use today is the book. It has evolved over 3000 years (in its modern form over 500 years) to the mature object we currently enjoy. The book is now the primary technology used in education. But with the development of the computer and the Web, a new electronic information…
Descriptors: Information Technology, Educational Resources, Courseware, Information Management
Mizokawa, Donald T.; Levin, Joel – Educational Technology, 1988
Presents a set of guidelines for the display features and content of information that should be given to the learner in a computer-generated error message. Examples of common errors and suggested message displays are given. (8 references) (CLB)
Descriptors: Computer Assisted Instruction, Courseware, Guidelines, Interactive Video
Collis, Betty A.; Verwijs, Carla – Educational Technology, 1995
Examines new types of educational software. Topics addressed include electronic performance support systems (EPSSs); other examples of electronic support; a systems approach and a human approach to identifying a common category for EPSSs; users' activities and needs; feedback; hybrid EPSSs; and design guidelines. (35 references) (LRW)
Descriptors: Computer Software Development, Courseware, Feedback, Guidelines