Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 5 |
Descriptor
Mixed Methods Research | 5 |
Foreign Countries | 4 |
Interviews | 4 |
Educational Technology | 3 |
Elementary School Students | 3 |
Grade 5 | 3 |
Case Studies | 2 |
Computer Games | 2 |
Educational Games | 2 |
Feedback (Response) | 2 |
Focus Groups | 2 |
More ▼ |
Source
Educational Technology &… | 5 |
Author
Ardito, Carmelo | 1 |
Costabile, Maria F. | 1 |
Desolda, Giuseppe | 1 |
Fer, Seval | 1 |
Foster, Aroutis | 1 |
Jang, Jyh-Shing Roger | 1 |
Karsak, H. Gulhan Orhan | 1 |
Lanzilotti, Rosa | 1 |
Orhan, Feza | 1 |
Shah, Mamta | 1 |
Wang, Yi Hsuan | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Grade 5 | 5 |
Elementary Education | 4 |
Middle Schools | 2 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Ardito, Carmelo; Lanzilotti, Rosa; Costabile, Maria F.; Desolda, Giuseppe – Educational Technology & Society, 2013
Current information and communication technology (ICT) has the potential to bring further changes to education. New learning techniques must be identified to take advantage of recent technological tools, such as smartphones, multimodal interfaces, multi-touch displays, etc. Game-based techniques that capitalize on ICT have proven to be very…
Descriptors: Foreign Countries, Elementary School Students, Educational Technology, Technology Integration
Shah, Mamta; Foster, Aroutis – Educational Technology & Society, 2014
Systematic incorporation of digital games in schools is largely unexplored. This case study explored the ecological conditions necessary for implementing a game-based learning course by examining the interaction between three domains (the innovator, the innovation, and the context). From January-April 2012, one in-service teacher learned and…
Descriptors: Computer Games, Educational Games, Middle School Students, Case Studies
Yu, Fu-Yun; Wu, Chun-Ping – Educational Technology & Society, 2013
This study examined the individual and combined predictive effects of two types of feedback (i.e., quantitative ratings and descriptive comments) in online peer-assessment learning systems on the quality of produced work. A total of 233 students participated in the study for six weeks. An online learning system that allows students to contribute…
Descriptors: Predictor Variables, Peer Evaluation, Feedback (Response), Computer Mediated Communication
Karsak, H. Gulhan Orhan; Fer, Seval; Orhan, Feza – Educational Technology & Society, 2014
Academic writing, whether individual or cooperative, is an essential skill for today's graduates. However, motivating and helping students to learn to write effectively, either in cooperative or individual scenarios, poses many challenges, many of which can be overcome by technical means. The aim of this study is to investigate the effect of using…
Descriptors: Web Sites, Diaries, Writing (Composition), Writing Skills
Wang, Yi Hsuan; Young, Shelley S.-C.; Jang, Jyh-Shing Roger – Educational Technology & Society, 2013
In this study, the researchers attempted to extend the concept of learning companions from the virtual world to the real physical environment and made a breakthrough in technique development of tangible learning robots. The aim of this study was to explore an innovative way by combining the speech recognition technology with educational robots in…
Descriptors: Foreign Countries, Robotics, Educational Technology, English (Second Language)