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Diego Addan Gonçalves; Ricardo Caceffo; José Armando Valente; Rodrigo Bonacin; Julio Cesar dos Reis; Maria Cecília Calani Baranauskas – Educational Technology & Society, 2024
Learning environments can benefit from the enactive concept which considers human and technological aspects as coupled together so that interaction is seen as a cycle of perceptually guided actions. Although existing literature reviews have been conducted to address the use of technologies in enactive learning environments, we observe they do not…
Descriptors: Interaction, Educational Technology, Technology Uses in Education, Barriers
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Merve Basdogan; Curtis J. Bonk – Educational Technology & Society, 2025
This descriptive-interpretive qualitative study analyzed educational technology scholars' written discourse with the goal of promoting sustainable terminology usage in the educational technology field. The study analyzed 105 conceptual definitions extracted from 191 doctoral dissertations on various forms of technology-based learning, including…
Descriptors: Foreign Countries, Doctoral Dissertations, Language Usage, Vocabulary
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Benazir Quadir; Jie Chi Yang – Educational Technology & Society, 2024
Many advanced learning tools have been recently developed; however, demand for interactive environments that can enhance learning performance in a blended setting is growing. This study designed an interactive approach by integrating a learning tool, interactive sessions, and a variety of interaction types, and the effects of the types of…
Descriptors: Technology Uses in Education, Interaction, Academic Achievement, Public Colleges
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Jiang, Shiyan – Educational Technology & Society, 2023
The field of STEM education calls for a nuanced understanding of participation as participation measured by attendance provides limited information about student learning. This multiple case study contributes to a nuanced understanding of youth's participation trajectories in a multimodal composition project. In the project, fifth to eighth grade…
Descriptors: STEM Education, Student Participation, Grade 5, Grade 6
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
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Mahnane, Lamia – Educational Technology & Society, 2017
In this paper, we show how data mining algorithms (e.g. Apriori Algorithm (AP) and Collaborative Filtering (CF)) is useful in New Social Network (NSN-AP-CF). "NSN-AP-CF" processes the clusters based on different learning styles. Next, it analyzes the habits and the interests of the users through mining the frequent episodes by the…
Descriptors: Social Networks, Pretests Posttests, Cognitive Style, College Students
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Ellahi, Abida – Educational Technology & Society, 2018
The central objective of this study is to investigate the extent to which social networking sites can affect learning effectiveness, and to what amount this technology can be used as supplementary elements for existing pedagogy methods prevailing in a developing country. The study used a teaching case research method to investigate the effects of…
Descriptors: Social Networks, Social Media, Web Sites, Conventional Instruction
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Zhai, Xuesong; Gu, Jibao; Liu, Hefu; Liang, Jyh-Chong; Tsai, Chin-Chung – Educational Technology & Society, 2017
Recent years have witnessed an increasing interest in the flipped classroom model, and many flipped programs have been funded and implemented to explore the effectiveness of this new model. However, previous studies centering on comparative assessment have indicated that it is not always entirely successful in terms of promoting students'…
Descriptors: Blended Learning, Technology Uses in Education, Educational Technology, Homework
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Muñoz-Cristóbal, Juan A.; Prieto, Luis P.; Asensio-Pérez, Juan I.; Martínez-Monés, Alejandra; Jorrín-Abellán, Iván M.; Dimitriadis, Yannis – Educational Technology & Society, 2015
Different approaches have explored how to provide seamless learning across multiple ICT-enabled physical and virtual spaces, including three-dimensional virtual worlds (3DVW). However, these approaches present limitations that may reduce their acceptance in authentic educational practice: The difficulties of authoring and sharing teacher-created…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Technology Integration
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Han, Jae Hoon – Educational Technology & Society, 2014
Clicker technology is one of the most widely adopted communication systems in college classroom environments. Previous literature reviews on clicker technology have identified and thoroughly documented the advantages, disadvantages, and implications of the use of this technology; the current review is intended to synthesize those earlier findings…
Descriptors: Audience Response Systems, College Instruction, Visualization, Educational Environment
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Hsu, Jung-Lung; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Jui-Jung – Educational Technology & Society, 2011
Although previous studies have acknowledged that helping behavior has many potential benefits, little research has aimed at understanding which factors would possibly enhance helping behaviors among team members in CSCL environment. Accordingly, this study was intended to identify underlying factors leading learners to collaborate in virtual CSCL…
Descriptors: Undergraduate Students, Virtual Classrooms, Behavior, Educational Environment
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Chen, Yu-Lung; Hong, Yu-Ru; Sung, Yao-Ting; Chang, Kuo-En – Educational Technology & Society, 2011
Software for simulation-based learning of electronics was implemented to help learners understand complex and abstract concepts through observing external representations and exploring concept models. The software comprises modules for visualization and simulative manipulation. Differences in learning performance of using the learning software…
Descriptors: Visualization, Computer Software, Electronics, Computer Simulation
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Habib, Laurence; Johannesen, Monica; Øgrim, Leikny – Educational Technology & Society, 2014
This article presents a study of international students and their use of technology in a Scandinavian institution of Higher Education. A special emphasis is placed on patterns of use of a virtual learning environment (VLE) that is available to all the study programmes at the institution. Actor-Network Theory (ANT) is used as a theoretical approach…
Descriptors: Foreign Students, Student Experience, Educational Environment, Educational Technology
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Duveskog, Marcus; Tedre, Matti; Sedano, Carolina Islas; Sutinen, Erkki – Educational Technology & Society, 2012
Storytelling is one of the earliest forms of knowledge transfer, and parents often use it for teaching their children values and knowledge. Formal schooling, however, is less inclined to use storytelling as a vehicle for knowledge transfer, and even less as a vehicle for modern self-directed, student-centered, and constructionist pedagogy.…
Descriptors: Computer Uses in Education, Information Technology, Foreign Countries, Case Method (Teaching Technique)
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Shadiev, Rustam; Hwang, Wu-Yuin; Chen, Nian-Shing; Huang, Yueh-Min – Educational Technology & Society, 2014
This paper reviewed literature from 1999 to 2014 inclusively on how Speech-to-Text Recognition (STR) technology has been applied to enhance learning. The first aim of this review is to understand how STR technology has been used to support learning over the past fifteen years, and the second is to analyze all research evidence to understand how…
Descriptors: Educational Technology, Character Recognition, Literature Reviews, Technology Uses in Education
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